changed how game_speed affects hand score animations
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@@ -83,7 +83,7 @@ static int get_unused_joker_pb()
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}
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static int allocate_pb_if_needed(u8 joker_id)
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{
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{
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int joker_spritesheet_idx = joker_get_spritesheet_idx(joker_id);
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int joker_pb = joker_spritesheet_pb_map[joker_spritesheet_idx];
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if (joker_pb != UNDEFINED)
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