changed how game_speed affects hand score animations

This commit is contained in:
alex
2025-10-13 20:24:20 -07:00
parent 56c33b2eef
commit d108836b6a
3 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -158,8 +158,8 @@ void sprite_object_reset_transform(SpriteObject* sprite_object)
void sprite_object_update(SpriteObject* sprite_object)
{
sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; // SPEED
sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8;
sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8;
sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8;
sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played