Fixed argument on calls to obj_unhide (#562)
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@@ -494,7 +494,7 @@ void game_blind_select_change_background(void)
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{
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for (int i = 0; i < NUM_BLINDS_PER_ANTE; i++)
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{
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obj_unhide(blind_select_tokens[i]->obj, 0);
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obj_unhide(blind_select_tokens[i]->obj, ATTR0_REG);
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}
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// Default y position for the blind select tokens. 12 is the amount of tiles the background
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