Merge pull request #78 from cellos51/jokers_palette_swapping

Updated joker palette swapping system to reuse palettes when jokers are removed
Also includes some refactoring in game.c for the shop intro
And also in sprite.c/.h I removed the unused pb and tid fields and provided a sprite_get_pb() function to access the actual parameter from the object
This commit is contained in:
MeirGavish
2025-08-04 10:25:54 +03:00
committed by GitHub
5 changed files with 101 additions and 53 deletions
+7 -1
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@@ -6,10 +6,16 @@
#include "sprite.h" #include "sprite.h"
#include "card.h" #include "card.h"
#include "game.h" #include "game.h"
#include "graphic_utils.h"
#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory #define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites #define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
#define JOKER_BASE_PB 4 // Palette bank for the default jokers #define JOKER_BASE_PB 4 // The starting palette index for the jokers
#define JOKER_LAST_PB (NUM_PALETTES - 1)
// Currently allocating the rest of the palettes for the jokers.
// This number needs to be decreased once we need to allocated palettes for other sprites
// such as planet cards etc.
#define JOKER_STARTING_LAYER 27 #define JOKER_STARTING_LAYER 27
#define BASE_EDITION 0 #define BASE_EDITION 0
+1 -1
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@@ -10,7 +10,6 @@ typedef struct
{ {
OBJ_ATTR *obj; OBJ_ATTR *obj;
OBJ_AFFINE *aff; OBJ_AFFINE *aff;
u32 tid, pb;
POINT pos; POINT pos;
} Sprite; } Sprite;
@@ -46,6 +45,7 @@ INLINE void sprite_position(Sprite *sprite, int x, int y)
// Sprite functions // Sprite functions
void sprite_init(); void sprite_init();
void sprite_draw(); void sprite_draw();
int sprite_get_pb(const Sprite* sprite);
// SpriteObject methods // SpriteObject methods
SpriteObject *sprite_object_new(); SpriteObject *sprite_object_new();
+35 -31
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@@ -29,7 +29,7 @@ static uint timer = 0; // This might already exist in libtonc but idk so i'm jus
static int game_speed = 1; static int game_speed = 1;
static int background = 0; static int background = 0;
static enum GameState game_state = GAME_BLIND_SELECT; // The current game state, this is used to determine what the game is doing at any given time static enum GameState game_state = GAME_SHOP; // The current game state, this is used to determine what the game is doing at any given time
static enum HandState hand_state = HAND_DRAW; static enum HandState hand_state = HAND_DRAW;
static enum PlayState play_state = PLAY_PLAYING; static enum PlayState play_state = PLAY_PLAYING;
static int state = 0; // General state variable, used for switch statements in each game state related function static int state = 0; // General state variable, used for switch statements in each game state related function
@@ -2146,6 +2146,39 @@ void game_round_end()
} }
} }
void game_shop_intro(JokerObject* shop_jokers[])
{
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_UP);
if (timer == 1)
{
game_shop_create_items(shop_jokers, true);
}
if (timer >= 7) // Shift the shop icon
{
int timer_offset = timer - 6;
// TODO: Extract to generic function?
for (int y = 0; y < timer_offset; y++)
{
int y_from = 26 + y - timer_offset;
int y_to = 0 + y;
Rect from = { 0, y_from, 8, y_from };
BG_POINT to = { 0, y_to };
main_bg_se_copy_rect(from, to);
}
}
if (timer == 12)
{
state = 1;
timer = 0; // Reset the timer
}
}
void game_shop() void game_shop()
{ {
change_background(BG_ID_SHOP); change_background(BG_ID_SHOP);
@@ -2194,36 +2227,7 @@ void game_shop()
{ {
case 0: // Intro sequence (menu and shop icon coming into frame) case 0: // Intro sequence (menu and shop icon coming into frame)
{ {
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_UP); game_shop_intro(shop_jokers);
if (timer == 1)
{
game_shop_create_items(shop_jokers, true);
}
if (timer >= 7) // Shift the shop icon
{
int timer_offset = timer - 6;
// TODO: Extract to generic function?
for (int y = 0; y < timer_offset; y++)
{
int y_from = 26 + y - timer_offset;
int y_to = 0 + y;
Rect from = {0, y_from, 8, y_from};
BG_POINT to = {0, y_to};
main_bg_se_copy_rect(from, to);
}
}
if (timer == 12)
{
state = 1;
timer = 0; // Reset the timer
}
break; break;
} }
case 1: // Shop menu input and selection case 1: // Shop menu input and selection
+48 -19
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@@ -39,16 +39,52 @@ static bool used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for j
// Maps the spritesheet index to the palette bank index allocated to it. // Maps the spritesheet index to the palette bank index allocated to it.
// Spritesheets that were not allocated are // Spritesheets that were not allocated are
static int* joker_spritesheet_pb_map; static int* joker_spritesheet_pb_map;
static int joker_pb_num_sprite_users[JOKER_LAST_PB - JOKER_BASE_PB + 1] = { 0 };
static int get_num_spritesheets() static int get_num_spritesheets()
{ {
return (get_joker_registry_size() + NUM_JOKERS_PER_SPRITESHEET - 1) / NUM_JOKERS_PER_SPRITESHEET; return (get_joker_registry_size() + NUM_JOKERS_PER_SPRITESHEET - 1) / NUM_JOKERS_PER_SPRITESHEET;
} }
static int joker_get_spritesheet_idx(u8 joker_id)
{
return joker_id / NUM_JOKERS_PER_SPRITESHEET;
}
// TODO: This should be generalized so any sprite can have dynamic swapping // TODO: This should be generalized so any sprite can have dynamic swapping
static void joker_pb_add_sprite_user(int pb)
{
joker_pb_num_sprite_users[pb - JOKER_BASE_PB]++;
}
static void joker_pb_remove_sprite_user(int pb)
{
int num_sprite_users = joker_pb_num_sprite_users[pb - JOKER_BASE_PB];
joker_pb_num_sprite_users[pb - JOKER_BASE_PB] = max(0, num_sprite_users - 1);
}
static int joker_pb_get_num_sprite_users(int joker_pb)
{
return joker_pb_num_sprite_users[joker_pb - JOKER_BASE_PB];
}
static int get_unused_joker_pb()
{
for (int i = 0; i < NUM_ELEM_IN_ARR(joker_pb_num_sprite_users); i++)
{
if (joker_pb_num_sprite_users[i] == 0)
{
return (i + JOKER_BASE_PB);
}
}
return UNDEFINED;
}
static int allocate_pb_if_needed(u8 joker_id) static int allocate_pb_if_needed(u8 joker_id)
{ {
int joker_spritesheet_idx = joker_id / NUM_JOKERS_PER_SPRITESHEET; int joker_spritesheet_idx = joker_get_spritesheet_idx(joker_id);
int joker_pb = joker_spritesheet_pb_map[joker_spritesheet_idx]; int joker_pb = joker_spritesheet_pb_map[joker_spritesheet_idx];
if (joker_pb != UNDEFINED) if (joker_pb != UNDEFINED)
{ {
@@ -57,23 +93,9 @@ static int allocate_pb_if_needed(u8 joker_id)
} }
// Allocate a new palette // Allocate a new palette
joker_pb = int_arr_max(joker_spritesheet_pb_map, get_num_spritesheets()); joker_pb = get_unused_joker_pb();
if (joker_pb == UNDEFINED) if (joker_pb == UNDEFINED)
{
// This is the first palette loaded
joker_pb = JOKER_BASE_PB;
}
else
{
// The new palette bank is a 1 increment of the last allocated one
/* TODO: This doesn't account for removal, we need to address that,
* track sprite usage and remove palettes for unused sprites
*/
joker_pb = joker_pb + 1;
}
if (joker_pb == NUM_PALETTES)
{ {
// Ran out of palettes, default to base and pray // Ran out of palettes, default to base and pray
joker_pb = JOKER_BASE_PB; joker_pb = JOKER_BASE_PB;
@@ -131,7 +153,7 @@ Joker *joker_new(u8 id)
joker->id = id; joker->id = id;
joker->modifier = BASE_EDITION; // TODO: Make this a parameter joker->modifier = BASE_EDITION; // TODO: Make this a parameter
joker->value = jinfo->base_value + edition_price_lut[joker->modifier]; // Base value + edition price joker->value = jinfo->base_value + edition_price_lut[joker->modifier];
joker->rarity = jinfo->rarity; joker->rarity = jinfo->rarity;
joker->processed = false; joker->processed = false;
@@ -174,9 +196,10 @@ JokerObject *joker_object_new(Joker *joker)
int tile_index = JOKER_TID + (layer * JOKER_SPRITE_OFFSET); int tile_index = JOKER_TID + (layer * JOKER_SPRITE_OFFSET);
int joker_spritesheet_idx = joker->id / NUM_JOKERS_PER_SPRITESHEET; int joker_spritesheet_idx = joker_get_spritesheet_idx(joker->id);
int joker_idx = joker->id % NUM_JOKERS_PER_SPRITESHEET; int joker_idx = joker->id % NUM_JOKERS_PER_SPRITESHEET;
int joker_pb = allocate_pb_if_needed(joker->id); int joker_pb = allocate_pb_if_needed(joker->id);
joker_pb_add_sprite_user(joker_pb);
memcpy32(&tile_mem[4][tile_index], &joker_gfxTiles[joker_spritesheet_idx][joker_idx * TILE_SIZE * JOKER_SPRITE_OFFSET], TILE_SIZE * JOKER_SPRITE_OFFSET); memcpy32(&tile_mem[4][tile_index], &joker_gfxTiles[joker_spritesheet_idx][joker_idx * TILE_SIZE * JOKER_SPRITE_OFFSET], TILE_SIZE * JOKER_SPRITE_OFFSET);
@@ -200,10 +223,16 @@ JokerObject *joker_object_new(Joker *joker)
void joker_object_destroy(JokerObject **joker_object) void joker_object_destroy(JokerObject **joker_object)
{ {
if (*joker_object == NULL) return; if (joker_object == NULL || *joker_object == NULL) return;
int layer = sprite_get_layer(joker_object_get_sprite(*joker_object)) - JOKER_STARTING_LAYER; int layer = sprite_get_layer(joker_object_get_sprite(*joker_object)) - JOKER_STARTING_LAYER;
used_layers[layer] = false; used_layers[layer] = false;
joker_pb_remove_sprite_user(sprite_get_pb(joker_object_get_sprite(*joker_object)));
if (joker_pb_get_num_sprite_users((sprite_get_pb(joker_object_get_sprite(*joker_object)))) == 0)
{
joker_spritesheet_pb_map[joker_get_spritesheet_idx((*joker_object)->joker->id)] = UNDEFINED;
}
sprite_object_destroy(&(*joker_object)->sprite_object); // Destroy the sprite sprite_object_destroy(&(*joker_object)->sprite_object); // Destroy the sprite
joker_destroy(&(*joker_object)->joker); // Destroy the joker joker_destroy(&(*joker_object)->joker); // Destroy the joker
free(*joker_object); free(*joker_object);
+9
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@@ -101,6 +101,15 @@ void sprite_draw()
oam_copy(oam_mem, obj_buffer, MAX_SPRITES); oam_copy(oam_mem, obj_buffer, MAX_SPRITES);
} }
int sprite_get_pb(const Sprite *sprite)
{
if (sprite == NULL)
{
return UNDEFINED;
}
return (sprite->obj->attr2 & ATTR2_PALBANK_MASK) >> ATTR2_PALBANK_SHIFT;
}
// SpriteObject methods // SpriteObject methods
SpriteObject* sprite_object_new() SpriteObject* sprite_object_new()
{ {