Fixed some oversights
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+3
-3
@@ -19,7 +19,7 @@ static int timer = 1; // This might already exist in libtonc but idk so i'm just
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static int game_speed = 1;
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static int background = 0;
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static enum GameState game_state = GAME_ROUND_END; // The current game state, this is used to determine what the game is doing at any given time
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static enum GameState game_state = GAME_PLAYING; // The current game state, this is used to determine what the game is doing at any given time
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static enum HandState hand_state = HAND_DRAW;
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static enum PlayState play_state = PLAY_PLAYING;
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@@ -1247,7 +1247,7 @@ void game_playing()
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{
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change_background(BG_ID_CARD_SELECTING);
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}
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else
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else if (hand_state != HAND_SHUFFLING)
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{
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change_background(BG_ID_CARD_PLAYING);
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}
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@@ -1490,7 +1490,7 @@ void game_round_end() // Writing this kind a made me want to kms. If somewone wa
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memcpy(&se_mem[31][32 * y], &tile_map6, sizeof(tile_map6));
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}
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if (blind_panel_y == 5) // If the blind panel is fully animated
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if (blind_panel_y == 6) // If the blind panel is fully animated
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{
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// Reset palette
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memset16(&pal_bg_mem[18], 0x1483, sizeof(pal_bg_mem));
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