Merge pull request #166 from cellos51/integrate_joker_art
Added art for Jokers Bootstraps by @MathisMartin31 and @noctowlhoot and Pareidolia by @NoWhammies10 and @MeirGavish (jokers rearranged for palette optimization)
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 877 B After Width: | Height: | Size: 916 B |
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Before Width: | Height: | Size: 955 B After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1 @@
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-gB4 -Mw4 -Mh4 -m! -pn 16
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After Width: | Height: | Size: 936 B |
@@ -18,4 +18,5 @@ DEF_JOKER_GFX(16)
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DEF_JOKER_GFX(17)
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DEF_JOKER_GFX(18)
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DEF_JOKER_GFX(19)
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DEF_JOKER_GFX(20)
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DEF_JOKER_GFX(20)
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DEF_JOKER_GFX(21)
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@@ -36,8 +36,8 @@
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#define DEFAULT_JOKER_ID 0
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#define GREEDY_JOKER_ID 1 // This is just an example to show the patern of making joker IDs
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#define JOKER_STENCIL_ID 16
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#define PAREIDOLIA_JOKER_ID 30
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#define JOKER_BRAINSTORM_ID 40
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#define PAREIDOLIA_JOKER_ID 41
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typedef struct
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{
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@@ -22,5 +22,6 @@
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#include "joker_gfx18.h"
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#include "joker_gfx19.h"
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#include "joker_gfx20.h"
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#include "joker_gfx21.h"
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#endif
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@@ -531,10 +531,6 @@ static JokerEffect the_tribe_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
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// Remove the attribute once they have sprites
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -545,6 +541,8 @@ static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
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// Remove the attribute once they have sprites
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// no graphics available but ready to be used if wanted when graphics available
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__attribute__((unused))
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static JokerEffect shoot_the_moon_joker_effect(Joker *joker, Card *scored_card) {
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@@ -658,8 +656,8 @@ const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 4, business_card_joker_effect }, // 27
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// Business card should be paired with Shortcut for palette optimization when it's added
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{ COMMON_JOKER, 4, scary_face_joker_effect }, // 28
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{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 29
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{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 30
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{ UNCOMMON_JOKER, 7, bootstraps_joker_effect}, // 29
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{ UNCOMMON_JOKER, 5, NULL /* Pareidolia */ }, // 30
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{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 31
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{ COMMON_JOKER, 4, abstract_joker_effect }, // 32
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{ UNCOMMON_JOKER, 6, bull_joker_effect}, // 33
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@@ -670,13 +668,14 @@ const JokerInfo joker_registry[] = {
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{ RARE_JOKER, 8, the_tribe_joker_effect}, // 38
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{ RARE_JOKER, 10, blueprint_joker_effect }, // 39
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{ RARE_JOKER, 10, brainstorm_joker_effect }, // 40
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{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 41
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{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 42
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// The following jokers don't have sprites yet,
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// uncomment them when their sprites are added.
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#if 0
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{ UNCOMMON_JOKER, 5, NULL /* Pareidolia */ }, // 41
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{ UNCOMMON_JOKER, 6, acrobat_joker_effect },
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{ UNCOMMON_JOKER, 7, bootstraps_joker_effect},
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{ COMMON_JOKER, 5, shoot_the_moon_joker_effect},
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#endif
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};
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