Merge pull request #166 from cellos51/integrate_joker_art

Added art for Jokers Bootstraps by @MathisMartin31 and @noctowlhoot and Pareidolia by @NoWhammies10 and @MeirGavish (jokers rearranged for palette optimization)
This commit is contained in:
MeirGavish
2025-10-09 23:54:56 +03:00
committed by GitHub
9 changed files with 12 additions and 10 deletions
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@@ -0,0 +1 @@
-gB4 -Mw4 -Mh4 -m! -pn 16
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@@ -18,4 +18,5 @@ DEF_JOKER_GFX(16)
DEF_JOKER_GFX(17)
DEF_JOKER_GFX(18)
DEF_JOKER_GFX(19)
DEF_JOKER_GFX(20)
DEF_JOKER_GFX(20)
DEF_JOKER_GFX(21)
+1 -1
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@@ -36,8 +36,8 @@
#define DEFAULT_JOKER_ID 0
#define GREEDY_JOKER_ID 1 // This is just an example to show the patern of making joker IDs
#define JOKER_STENCIL_ID 16
#define PAREIDOLIA_JOKER_ID 30
#define JOKER_BRAINSTORM_ID 40
#define PAREIDOLIA_JOKER_ID 41
typedef struct
{
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@@ -22,5 +22,6 @@
#include "joker_gfx18.h"
#include "joker_gfx19.h"
#include "joker_gfx20.h"
#include "joker_gfx21.h"
#endif
+7 -8
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@@ -531,10 +531,6 @@ static JokerEffect the_tribe_joker_effect(Joker *joker, Card *scored_card) {
return effect;
}
// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
// Remove the attribute once they have sprites
// graphics available from @MathisMartin31
__attribute__((unused))
static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
@@ -545,6 +541,8 @@ static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
return effect;
}
// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
// Remove the attribute once they have sprites
// no graphics available but ready to be used if wanted when graphics available
__attribute__((unused))
static JokerEffect shoot_the_moon_joker_effect(Joker *joker, Card *scored_card) {
@@ -658,8 +656,8 @@ const JokerInfo joker_registry[] = {
{ COMMON_JOKER, 4, business_card_joker_effect }, // 27
// Business card should be paired with Shortcut for palette optimization when it's added
{ COMMON_JOKER, 4, scary_face_joker_effect }, // 28
{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 29
{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 30
{ UNCOMMON_JOKER, 7, bootstraps_joker_effect}, // 29
{ UNCOMMON_JOKER, 5, NULL /* Pareidolia */ }, // 30
{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 31
{ COMMON_JOKER, 4, abstract_joker_effect }, // 32
{ UNCOMMON_JOKER, 6, bull_joker_effect}, // 33
@@ -670,13 +668,14 @@ const JokerInfo joker_registry[] = {
{ RARE_JOKER, 8, the_tribe_joker_effect}, // 38
{ RARE_JOKER, 10, blueprint_joker_effect }, // 39
{ RARE_JOKER, 10, brainstorm_joker_effect }, // 40
{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 41
{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 42
// The following jokers don't have sprites yet,
// uncomment them when their sprites are added.
#if 0
{ UNCOMMON_JOKER, 5, NULL /* Pareidolia */ }, // 41
{ UNCOMMON_JOKER, 6, acrobat_joker_effect },
{ UNCOMMON_JOKER, 7, bootstraps_joker_effect},
{ COMMON_JOKER, 5, shoot_the_moon_joker_effect},
#endif
};