Renamed GBLA_UNUSED -> GBAL_UNUSED and updated RowOnKeyTransitFunc documentation (#292)
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@@ -19,9 +19,10 @@ typedef void (*RowOnSelectionChangedFunc)(
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const Selection* new_selection
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);
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typedef int (*RowGetSizeFunc)();
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// Called for any non-directional key hit
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// The key will not be passed, the function will have to check key_hit() etc. for the key it wants
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// to check
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// Called for any non-directional key transit (either hit down or release up)
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// The key itself and hit/release event will not be passed,
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// the function will have to check key_hit(), key_released() etc. for the key it wants to check
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typedef void (*RowOnKeyTransitFunc)(SelectionGrid* selection_grid, Selection* selection);
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struct SelectionGridRow
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+2
-2
@@ -10,10 +10,10 @@
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#include <stdint.h>
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/**
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* @def GBLA_UNUSED
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* @def GBAL_UNUSED
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* @brief A friendly wrapper around the not so friendly looking __attribute__ syntax for ((unused))
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*/
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#define GBLA_UNUSED __attribute__((unused))
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#define GBAL_UNUSED __attribute__((unused))
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#define UNDEFINED -1
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+1
-1
@@ -45,7 +45,7 @@ static Blind _blind_type_map[BLIND_TYPE_MAX] = {
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static void s_blind_gfx_init(enum BlindType type);
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GBLA_UNUSED
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GBAL_UNUSED
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void blind_set_boss_graphics(const unsigned int* tiles, const u16* palette)
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{
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// TODO: This function is unused and not fully fleshed out.
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+1
-1
@@ -551,7 +551,7 @@ static int shortcut_joker_count = 0;
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static int four_fingers_joker_count = 0;
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static int straight_and_flush_size = STRAIGHT_AND_FLUSH_SIZE_DEFAULT;
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GBLA_UNUSED
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GBAL_UNUSED
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static inline bool is_shop_joker_avail(int joker_id)
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{
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return bitset_get_idx(&_avail_jokers_bitset, joker_id);
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@@ -1459,10 +1459,10 @@ static u32 bootstraps_joker_effect(
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return effect_flags_ret;
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}
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// Using GBLA_UNUSED, aka __attribute__((unused)), for jokers with no sprites yet to avoid warning
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// Using GBAL_UNUSED, aka __attribute__((unused)), for jokers with no sprites yet to avoid warning
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// Remove the attribute once they have sprites
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// no graphics available but ready to be used if wanted when graphics available
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GBLA_UNUSED
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GBAL_UNUSED
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static u32 shoot_the_moon_joker_effect(
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Joker* joker,
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Card* scored_card,
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@@ -1485,7 +1485,7 @@ static u32 shoot_the_moon_joker_effect(
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return effect_flags_ret;
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}
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GBLA_UNUSED
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GBAL_UNUSED
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static u32 photograph_joker_effect(
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Joker* joker,
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Card* scored_card,
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