Fixed blind sprites

This commit is contained in:
cellos51
2025-07-23 19:28:36 -04:00
parent ea5e4d5d1e
commit dda145a907
+2 -2
View File
@@ -20,8 +20,8 @@ static const int ante_lut[MAX_ANTE + 1] = {100, 300, 800, 2000, 5000, 11000, 200
#define BLIND_SPRITE_OFFSET 16
#define SMALL_BLIND_TID 960
#define BIG_BLIND_TID (BLIND_SPRITE_OFFSET * BIG_BLIND)
#define BOSS_BLIND_TID (BLIND_SPRITE_OFFSET * BOSS_BLIND)
#define BIG_BLIND_TID (BLIND_SPRITE_OFFSET + SMALL_BLIND_TID)
#define BOSS_BLIND_TID (BLIND_SPRITE_OFFSET + BIG_BLIND_TID)
#define BLIND_TEXT_COLOR_INDEX 1
#define BLIND_SHADOW_COLOR_INDEX 2