Fixed blind sprites
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+2
-2
@@ -20,8 +20,8 @@ static const int ante_lut[MAX_ANTE + 1] = {100, 300, 800, 2000, 5000, 11000, 200
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#define BLIND_SPRITE_OFFSET 16
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#define BLIND_SPRITE_OFFSET 16
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#define SMALL_BLIND_TID 960
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#define SMALL_BLIND_TID 960
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#define BIG_BLIND_TID (BLIND_SPRITE_OFFSET * BIG_BLIND)
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#define BIG_BLIND_TID (BLIND_SPRITE_OFFSET + SMALL_BLIND_TID)
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#define BOSS_BLIND_TID (BLIND_SPRITE_OFFSET * BOSS_BLIND)
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#define BOSS_BLIND_TID (BLIND_SPRITE_OFFSET + BIG_BLIND_TID)
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#define BLIND_TEXT_COLOR_INDEX 1
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#define BLIND_TEXT_COLOR_INDEX 1
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#define BLIND_SHADOW_COLOR_INDEX 2
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#define BLIND_SHADOW_COLOR_INDEX 2
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