Fixed FRAMES macro to use ceil division
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@@ -4,7 +4,7 @@
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#define MAX_HAND_SIZE 16
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#define MAX_DECK_SIZE 52
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#define MAX_SELECTION_SIZE 5
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#define FRAMES(x) ((x) / game_speed)
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#define FRAMES(x) (((x) + game_speed - 1) / game_speed)
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enum GameState
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{
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@@ -15,7 +15,7 @@
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#include "soundbank.h"
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static int timer = 1; // This might already exist in libtonc but idk so i'm just making my own
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static int game_speed = 1;
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static int game_speed = 4;
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static int background = 0;
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static enum GameState game_state = GAME_PLAYING;
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