Update list implementation to work with memory pools (#168)

* Introduce indexed list implementation

* Fix CI tests for pool

* Take bitset out of pool

* Replace joker bitset interactions with wrappers

* Add bitset tests

* Add test to gitignore

---------

Co-authored-by: rfehr-idexx <ric-fehr@idexx.com>
This commit is contained in:
Rickey
2025-11-11 17:56:21 +02:00
committed by GitHub
co-authored by rfehr-idexx
parent d5f59e904b
commit e0cffab768
22 changed files with 1448 additions and 338 deletions
+204
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@@ -0,0 +1,204 @@
/** @file bitset.h
*
* @brief A bitset for operating on flags
*/
#ifndef BITSET_H
#define BITSET_H
#include <stdint.h>
#include <stdbool.h>
/**
* @def BITSET_BITS_PER_WORD
* @brief Number of bits in a word for a bitset.
*
* Number of bits in a word for a bitset. Will always be 32 here.
*/
#define BITSET_BITS_PER_WORD 32
/**
* @def BITSET_ARRAY_SIZE
* @brief Number of words in a bitset
*
* Number of words in every bitset. This represents the maximum number and each
* bitset will always use this number of words, though it's capacity can be any length
* from `1` to `BITSET_BITS_PER_WORD * BITSET_ARRAY_SIZE`
*/
#define BITSET_ARRAY_SIZE 8
/**
* @def BITSET_MAX_BITS
* @brief Maximum number of bits in a bitset
*/
#define BITSET_MAX_BITS BITSET_BITS_PER_WORD * BITSET_ARRAY_SIZE
/**
* @brief A bitset spread across multiple `uint32_t` words
*/
typedef struct Bitset
{
/**
* @brief Word array of `uint32_t` to hold the bitset data
*/
uint32_t *w;
/**
* @brief Number of bits in a word, will be 32
*/
uint32_t nbits;
/**
* @brief Number of words int the `w` array
*/
uint32_t nwords;
/**
* @brief Number of actual flags (nbits * nwords)
*/
uint32_t cap;
} Bitset;
/**
* @brief An iterator into a @ref Bitset
*
* This iterator will parse and find the next index to a '1' bit as efficiently as possible.
*
* There is no implementation of the following (yet):
* - Reverse iteration
* - Bit-by-bit iteration
* - Iterating on offsets to '0' bits
*/
typedef struct
{
/**
* @brief @ref Bitset this is iterating through
*/
const Bitset *bitset;
/**
* @brief Current word the iterator is on
*/
int word;
/**
* @brief Current bit the iterator is on
*/
int bit;
/**
* @brief Number of bits that have been iterated through in total
*/
int itr;
} BitsetItr;
/**
* @brief Set a flag in a bitset to a value
*
* @param bitset A @ref Bitset to operate on
* @param idx the index of the flag to set
* @param on the value to set the flag to
*/
void bitset_set_idx(Bitset *bitset, int idx, bool on);
/**
* @brief Get the value of a flag
*
* @param bitset A @ref Bitset to operate on
* @param idx the index of the flag to get
*
* @return the value of the flag as `true` or `false`
*/
bool bitset_get_idx(Bitset *bitset, int idx);
// Get the next free (set to 0) index in the bitset.
// It also sets the bit which it maybe should do... It really shouldn't do two things
// But it's such a fast operation idk. // TODO: decide what you wanna do
int bitset_allocate_idx(Bitset *bitset);
/**
* @brief Clear the bitset, all to 0
*
* @param bitset A @ref Bitset to operate on
*/
void bitset_clear(Bitset *bitset);
/**
* @brief Check if a bitset is empty (all 0's)
*
* @param bitset A @ref Bitset to operate on
*
* @return `true` if empty, `false` otherwise
*/
bool bitset_is_empty(Bitset *bitset);
/**
* @brief Count how many bits are set to `1` in a bitset
*
* @param bitset A @ref Bitset to operate on
*
* @return The number of flags set to `1` in a bitset
*/
int bitset_num_set_bits(Bitset *bitset);
/**
* @brief Find the index of the nth set bit
*
* Find the index of the nth flag set to `1`. This function is useful to get one value quickly,
* but does not operate iteratively well. Use a @BitsetItr for iterative access to a bitset.
*
* @param bitset A @ref Bitset to operate on
*
* @return The index of the nth flag set to `1` in the bitset
*/
int bitset_find_idx_of_nth_set(const Bitset *bitset, int n);
/**
* @brief Declare a @ref BitsetItr
*
* @param bitset A @ref Bitset to operate on
*
* @return A newly constructed BitsetItr
*/
BitsetItr bitset_itr_create(const Bitset* bitset);
/**
* @brief Get the index of the next set bit in the bitset from a @ref BitsetItr
*
* @param itr A @ref BitsetItr to operate on
*
* @return a positive number if successful, UNDEFINED otherwise (out-of-bounds)
*/
int bitset_itr_next(BitsetItr* itr);
/**
* @def BITSET_DEFINE
* @brief Make a standard bitset
*
* Make a bitset with a valid static array to store it's array of words.
*
* Use this to define bitsets in the code, specifically as a `static` scoped
* variable. The passed `name` will be the same name as the bitset.
*
* Usage example:
*
* ```c
* BITSET_DEFINE(_my_bitset, 128);
* // normal operation...
* bitset_clear(&_my_bitset);
* ```
*
* @param name the name of the bitset
* @param capacity the capacity of the bitset
*/
#define BITSET_DEFINE(name, capacity) \
static uint32_t name##_w[BITSET_ARRAY_SIZE] = {0}; \
static Bitset name = \
{ \
.w = name##_w, \
.nbits = BITSET_BITS_PER_WORD, \
.nwords = BITSET_ARRAY_SIZE, \
.cap = capacity, \
};
#endif // BITSET_H
+2
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@@ -1,6 +1,7 @@
#include "sprite.h"
#include "joker.h"
#include "card.h"
#include "list.h"
POOL_ENTRY(Sprite, MAX_SPRITES);
POOL_ENTRY(SpriteObject, MAX_SPRITE_OBJECTS);
@@ -8,3 +9,4 @@ POOL_ENTRY(Joker, MAX_ACTIVE_JOKERS);
POOL_ENTRY(JokerObject, MAX_ACTIVE_JOKERS);
POOL_ENTRY(Card, MAX_CARDS);
POOL_ENTRY(CardObject, MAX_CARDS_ON_SCREEN);
POOL_ENTRY(ListNode, MAX_LIST_NODES);
+2 -3
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@@ -91,7 +91,6 @@ void game_init();
void game_update();
void game_change_state(enum GameState new_game_state);
// Forward declaration
struct List;
typedef struct List List;
@@ -106,9 +105,9 @@ int hand_get_size(void);
CardObject** get_played_array(void);
int get_played_top(void);
int get_scored_card_index(void);
List* get_jokers(void);
bool is_joker_owned(int joker_id);
bool card_is_face(Card *card);
List* get_jokers_list(void);
int get_deck_top(void);
int get_num_discards_remaining(void);
@@ -122,4 +121,4 @@ void set_game_speed(int new_game_speed);
bool is_shortcut_joker_active(void);
int get_straight_and_flush_size(void);
#endif // GAME_H
#endif // GAME_H
+2 -1
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@@ -12,6 +12,8 @@
// plus the amount that can fit in the shop, 8 should be fine. For now...
#define MAX_ACTIVE_JOKERS 8
#define MAX_DEFINABLE_JOKERS 150
#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
#define JOKER_BASE_PB 4 // The starting palette index for the jokers
@@ -68,7 +70,6 @@ enum JokerEvent
#define SHORTCUT_JOKER_ID 26
#define FOUR_FINGERS_JOKER_ID 48
typedef struct
{
u8 id; // Unique ID for the joker, used to identify different jokers
+187 -27
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@@ -1,27 +1,187 @@
#ifndef LIST_H
#define LIST_H
#include <stdbool.h>
typedef struct List
{
void** _array;
int size;
int allocated_size;
} List;
List *list_new(int init_size);
void list_destroy(List **list);
bool list_append(List *list, void *value);
bool list_remove_by_idx(List *list, int index);
void* list_get(List *list, int index);
int list_get_size(List *list);
bool list_remove_by_value(List *list, void *value);
bool list_exists(List *list, void *value);
bool int_list_append(List *list, intptr_t value);
intptr_t int_list_get(List *list, int index);
bool int_list_remove_by_value(List *list, intptr_t value);
bool int_list_exists(List *list, intptr_t value);
#endif
/** @file list.h
*
* @brief A doubly-linked list
*
* List Implementation
* ===================
*
* - This @ref List operates as a linked list @ref ListNodes. It operates as a regular doubly-linked list
* but doesn't allocate memory and rather gets @ref ListNodes from a pool.
*/
#ifndef LIST_H
#define LIST_H
#include <stdbool.h>
#define MAX_LIST_NODES 128
typedef struct ListNode ListNode;
/**
* @brief A single entry in a @ref List
*/
struct ListNode
{
/**
* @brief The previous @ref ListNode in the associated @ref List, NULL if at the `head` of the list
*/
ListNode* prev;
/**
* @brief The next @ref ListNode in the associated @ref List, NULL if at the `tail` of the list
*/
ListNode* next;
/**
* @brief Pointer to generic data stored in this node
*/
void* data;
};
/**
* @brief A doubly-linked list
*/
typedef struct List
{
/**
* @brief The first entry in the list
*/
ListNode* head;
/**
* @brief The last entry in the list
*/
ListNode* tail;
/**
* @brief Number of elements in list
*/
int len;
} List;
/**
* @brief An iterator into a list
*/
typedef struct
{
/**
* @brief A pointer to the @ref List this is iterating through
*/
List* list;
/**
* @brief The next node in the list
*/
ListNode* next_node;
/**
* @brief The current node in the list iterator
*
* The node of the most recently returned data from @ref list_itr_next() .
*/
ListNode* current_node;
} ListItr;
/**
* Create a list.
*
* While this function does not allocate memory for the list itself, the list does allocate memory for each element.
* So every created list must be freed with @ref list_clear to ensure the list's nodes are deleted properly.
*
* @return A @ref List with head and tail reset.
*/
List list_create(void);
/**
* Clear a list.
*
* Go through the list and free each node and set the `head` and `tail` to `NULL`.
* Note, it doesn't "free" the data at the node.
*
* @param list pointer to a @ref List to clear
*/
void list_clear(List* list);
/**
* Check if a list is empty
*
* @param list pointer to a @ref List
*
* @return `true` if the `list` is empty, `false` otherwise.
*/
bool list_is_empty(const List* list);
/**
* Prepend an entry to the `head` of a @ref list
*
* @param list pointer to a @ref List
* @param data pointer to data to put into the @ref List
*/
void list_push_front(List* list, void* data);
/**
* Append an entry to the `tail` of a @ref list
*
* @param list pointer to a @ref List
* @param data pointer to data to put into the @ref List
*/
void list_push_back(List* list, void* data);
/**
* Get a List's node at it's nth index
*
* @param list pointer to a @ref List
* @param n index of the desired @ref ListNode in the list
*
* @return a pointer to the data at the nth @ref ListNode, or NULL if out-of-bounds
*/
void* list_get_at_idx(List *list, int n);
/**
* Remove a List's node at it's nth index
*
* @param list pointer to a @ref List
* @param n index of the desired @ref ListNode in the list
*
* @return `true` if successfully removed, `false` if out-of-bounds
*/
bool list_remove_at_idx(List *list, int n);
/**
* Get the number of elements in a @ref List
*
* @param list pointer to a @ref List
*
* @return The number of elements in the list
*/
int list_get_len(const List* list);
/**
* Declare a @ref ListItr
*
* @param list pointer to a @ref List
*
* @return A new @ref ListItr
*/
ListItr list_itr_create(List* list);
/**
* Get the next data entry in a @ref ListItr
*
* @param itr pointer to the @ref ListItr
*
* @return A pointer to the data pointer at the next @ref ListNode if valid, otherwise return NULL.
*/
void* list_itr_next(ListItr* itr);
/**
* Remove the current @ref ListNode from the iterator.
*
* The "current node" corresponds to the list node associated with the
* most recently returned valu from @ref list_itr_next()
*
* @param itr pointer to the @ref ListItr
*/
void list_itr_remove_current_node(ListItr* itr);
#endif
+21 -23
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@@ -2,6 +2,9 @@
#define POOL_H
#include <stdint.h>
#include <stdbool.h>
#include "bitset.h"
#ifdef POOLS_TEST_ENV
#define POOLS_DEF_FILE "def_test_mempool.h"
@@ -9,44 +12,28 @@
#define POOLS_DEF_FILE "def_balatro_mempool.h"
#endif
#define POOL_BITS_PER_WORD 32
#define POOL_BITMAP_BYTES 8
typedef struct PoolBitmap {
uint32_t *w;
uint32_t nbits;
uint32_t nwords;
uint32_t cap;
} PoolBitmap;
void pool_bm_clear_idx(PoolBitmap *bm, int idx);
int pool_bm_get_free_idx(PoolBitmap *bm);
#define POOL_DECLARE_TYPE(type) \
typedef struct \
{ \
PoolBitmap bm; \
Bitset* bitset; \
type * objects; \
} type##Pool; \
type *pool_get_##type(); \
void pool_free_##type(type *obj); \
int pool_idx_##type(type *obj); \
type *pool_at_##type(int idx);
#define POOL_DEFINE_TYPE(type, capacity) \
BITSET_DEFINE(type##_bitset, capacity) \
static type type##_storage[capacity]; \
static uint32_t type##_bitmap_w[POOL_BITMAP_BYTES] = {0}; \
static type##Pool type##_pool = \
{ \
.bm = { \
.w = type##_bitmap_w, \
.nbits = POOL_BITS_PER_WORD, \
.nwords = POOL_BITMAP_BYTES, \
.cap = capacity, \
}, \
.bitset = & type##_bitset, \
.objects = type##_storage, \
}; \
type * pool_get_##type() \
{ \
int free_offset = pool_bm_get_free_idx(&type##_pool.bm); \
int free_offset = bitset_allocate_idx(type##_pool.bitset); \
if(free_offset == -1) return NULL; \
return &type##_pool.objects[free_offset]; \
} \
@@ -54,11 +41,22 @@ int pool_bm_get_free_idx(PoolBitmap *bm);
{ \
if(entry == NULL) return; \
int offset = entry - &type##_pool.objects[0]; \
pool_bm_clear_idx(&type##_pool.bm, offset); \
bitset_set_idx(type##_pool.bitset, offset, false); \
} \
int pool_idx_##type(type *entry) \
{ \
return entry - &type##_pool.objects[0]; \
} \
type *pool_at_##type(int idx) \
{ \
if(idx < 0 || idx >= (type##_pool.bitset)->cap) return NULL; \
return &type##_pool.objects[idx]; \
}
#define POOL_GET(type) pool_get_##type()
#define POOL_FREE(type, obj) pool_free_##type(obj)
#define POOL_IDX(type, obj) pool_idx_##type(obj) // the index of the object
#define POOL_AT(type, idx) pool_at_##type(idx) // the object at
#define POOL_ENTRY(name, capacity) \
POOL_DECLARE_TYPE(name);