Update list implementation to work with memory pools (#168)
* Introduce indexed list implementation * Fix CI tests for pool * Take bitset out of pool * Replace joker bitset interactions with wrappers * Add bitset tests * Add test to gitignore --------- Co-authored-by: rfehr-idexx <ric-fehr@idexx.com>
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@@ -1,6 +1,7 @@
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#include "sprite.h"
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#include "joker.h"
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#include "card.h"
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#include "list.h"
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POOL_ENTRY(Sprite, MAX_SPRITES);
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POOL_ENTRY(SpriteObject, MAX_SPRITE_OBJECTS);
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@@ -8,3 +9,4 @@ POOL_ENTRY(Joker, MAX_ACTIVE_JOKERS);
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POOL_ENTRY(JokerObject, MAX_ACTIVE_JOKERS);
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POOL_ENTRY(Card, MAX_CARDS);
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POOL_ENTRY(CardObject, MAX_CARDS_ON_SCREEN);
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POOL_ENTRY(ListNode, MAX_LIST_NODES);
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