Added clarification comment
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@@ -2325,6 +2325,7 @@ void game_shop()
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Rect joker_price_rect;
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joker_price_rect.left = fx2int(shop_jokers[i]->sprite_object->tx);
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// 2*TILE_SIZE because the item is highlighted and raised by 1 additional tile
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joker_price_rect.top = fx2int(shop_jokers[i]->sprite_object->ty) + CARD_SPRITE_SIZE + 2*TILE_SIZE;
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joker_price_rect.right = joker_price_rect.left + TILE_SIZE * 3;
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joker_price_rect.bottom = joker_price_rect.top + TILE_SIZE;
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