Reset selection_y after blind skip (#362)
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@@ -4593,6 +4593,8 @@ static void game_blind_select_handle_input()
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play_sfx(SFX_BUTTON, MM_BASE_PITCH_RATE, BUTTON_SFX_VOLUME);
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increment_blind(BLIND_STATE_SKIPPED);
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selection_y = 0; // Reset selection to first option
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background = UNDEFINED; // Force refresh of the background
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change_background(BG_BLIND_SELECT);
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