fix half joker being incorrect
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@@ -178,7 +178,7 @@ static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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if (get_hand_top() + 1 <= 3) // game.c has hand_get_size() but it's not accesible here
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if (get_played_top() + 1 <= 3) // game.c has hand_get_size() but it's not accesible here
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effect.mult = 20;
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return effect;
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