Update source/joker_effects.c
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -495,7 +495,7 @@ static JokerEffect brainstorm_joker_effect(Joker *joker, Card *scored_card) {
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JokerObject* first_joker = list_get(jokers, 0);
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JokerObject* first_joker = list_get(jokers, 0);
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// JOKER_BRAINSTORM_ID (joker.h) will need to be updated
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// JOKER_BRAINSTORM_ID (joker.h) will need to be updated
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if (first_joker->joker->id != JOKER_BRAINSTORM_ID) {
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if (first_joker != NULL && first_joker->joker->id != JOKER_BRAINSTORM_ID) {
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// manually flip this to avoid infinite blueprint + brainstorm loops
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// manually flip this to avoid infinite blueprint + brainstorm loops
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joker->processed = true;
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joker->processed = true;
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effect = joker_get_score_effect(first_joker->joker, scored_card);
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effect = joker_get_score_effect(first_joker->joker, scored_card);
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