cellos51
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0e40dc43f7
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-22 20:00:15 -04:00 |
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cellos51
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1b4267893d
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Added greedy joker and refactor joker system
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2025-07-22 20:00:05 -04:00 |
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cellos51
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62db2815dd
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removed another static variable and improved boss blind selection
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2025-07-22 17:43:52 -04:00 |
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cellos51
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e51e08322f
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Fixed compilation error and removed another static variable
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2025-07-22 17:39:33 -04:00 |
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cellos51
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c536d78976
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Minor refactor to avoid the use of variable
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2025-07-22 17:35:52 -04:00 |
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MeirGavish
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c48ddee5c4
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Fixed a bug in text overflow case for update_text_rect_to_right_align_num()
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2025-07-23 00:32:31 +03:00 |
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cellos51
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b583755985
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Refactored background change logic and removed unused static state variables in game functions
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2025-07-22 15:53:49 -04:00 |
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cellos51
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793da72465
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added co-pilot's fixes
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2025-07-22 15:45:29 -04:00 |
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MeirGavish
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087cb47f9d
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Merge branch 'main' into refactors
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2025-07-22 16:31:38 +03:00 |
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MeirGavish
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71d41d7f62
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Switched all the code in graphic_utils.c to use se_mat instead of se_mem, it's beautiful
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2025-07-22 16:30:48 +03:00 |
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cellos51
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9086aa0f59
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Fixed hands and discards being infinite and palette issue
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2025-07-22 02:26:22 -04:00 |
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cellos51
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c8893c806c
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Added @GreenNinja2525's replacement deck icon. Added play hand and discard buttons and changed keybindings.
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2025-07-22 01:42:31 -04:00 |
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cellos51
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e7c5536cc2
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added shop rerolling and edition pricing for jokers
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2025-07-21 22:05:31 -04:00 |
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cellos51
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95d032f36b
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Corrected joker sprite canvas size and fixed money not being erased
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2025-07-21 20:27:30 -04:00 |
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cellos51
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1b53a1b077
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Updated to joker sprite to use the new one by @GreenNinja2525 and changed the way switching backgrounds works to prevent flicker
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2025-07-21 20:09:35 -04:00 |
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cellos51
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86cf8896e2
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-21 18:46:48 -04:00 |
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cellos51
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f9706ef429
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Added boss blind colors to the blind select screen
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2025-07-20 22:48:58 -04:00 |
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cellos51
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99907ec90a
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Change initial game state from GAME_SHOP to GAME_BLIND_SELECT
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2025-07-20 22:42:30 -04:00 |
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cellos51
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7688b5062c
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-20 22:38:45 -04:00 |
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cellos51
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c848419fdc
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Added The Wall's background palette
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2025-07-20 22:24:37 -04:00 |
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cellos51
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a3a4d065b5
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Jokers have prices in shop
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2025-07-20 22:19:57 -04:00 |
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cellos51
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414bfa2a32
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Semi functional jokers
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2025-07-20 20:55:11 -04:00 |
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cellos51
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bdb0d7eee2
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-20 16:18:24 -04:00 |
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MeirGavish
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69e8df3de9
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Merge branch 'main' into refactors
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2025-07-20 02:28:38 +03:00 |
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MeirGavish
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708d9a813f
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Fixed screenblock overflow bug and once again merged up/down versions of POP_MENU_ANIM_RECT
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2025-07-20 01:55:49 +03:00 |
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MeirGavish
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0e231328ec
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Added right align text rect function and fixed blind requirement overflow when it's 4 digits (will still overflow for more)
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2025-07-19 22:25:46 +03:00 |
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cellos51
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fac4a3c626
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-19 15:16:08 -04:00 |
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MeirGavish
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bef11f9923
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Fixed blind bottom of rect overwrite on skip bug
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2025-07-19 17:17:23 +03:00 |
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cellos51
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52fa45e426
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Refactor joker selection logic in game shop
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2025-07-18 20:38:34 -04:00 |
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cellos51
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c06b179764
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really bad purchasing system for jokers
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2025-07-18 20:25:12 -04:00 |
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cellos51
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176910c483
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Jokers appear in the shop but don't do anything yet
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2025-07-18 19:29:17 -04:00 |
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cellos51
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4a5644eddb
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Defining a basic system for jokers
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2025-07-17 21:47:50 -04:00 |
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cellos51
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ea2e503222
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Ante up on boss defeat
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2025-07-17 18:02:46 -04:00 |
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cellos51
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54d8aa2ec6
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Applied most refactors from previous merge by @MeirGavish
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2025-07-16 21:31:05 -04:00 |
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cellos51
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a37ba18386
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Fixed palette issue
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2025-07-16 15:57:07 -04:00 |
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cellos51
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ed484d6557
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temporary overwrite of previous merge. I've been working on this for 10 hours today and really do not have the patience to resolve the conflicts right now. I'll do it later 😭
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2025-07-16 01:20:50 -04:00 |
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cellos51
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309ebf281a
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Major refactor, too much else to list, check the git changes.
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2025-07-16 00:55:27 -04:00 |
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Gordie
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70b3f089fb
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Merge pull request #31 from GreenNinja2525/main
Address potential Copyright and Legal Action through Disclaimer and Copyright Notice
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2025-07-14 02:09:20 -04:00 |
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MeirGavish
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5d5a8a2d4b
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Fixed an error in previous hand background commit
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2025-07-13 23:42:03 +03:00 |
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MeirGavish
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8cbfa70590
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Switched hand background playing/selecting switch to use small moves instead of big copies
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2025-07-13 23:17:37 +03:00 |
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MeirGavish
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e7589f27dc
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Added move version (...)se_move_rect_1_tile_vert(), switched to use it in down pop-out animations, updated copy version, and removed my POP_MENU_ANIM_RECT UP/DOWN hack
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2025-07-13 21:20:57 +03:00 |
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MeirGavish
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f34444b3db
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Fixed main_bg_se_copy_rect(), exposed it, and used it in a few places
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2025-07-13 20:41:40 +03:00 |
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GreenNinja2525
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4f8930510e
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Update main.c and remove #include "background_play_gfx.h"
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2025-07-13 12:21:56 -04:00 |
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MeirGavish
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90f8e47229
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Merge branch 'fix_build_error' into refactors
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2025-07-13 13:07:42 +03:00 |
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MeirGavish
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e65d15654f
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Fixed compilation error
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2025-07-13 11:15:30 +03:00 |
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cellos51
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e7a8e669ca
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Forgot to include boss blind functionality into background
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2025-07-12 23:40:14 -04:00 |
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cellos51
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847f602c9e
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Changed the way the selecting/played background works and added logic for changing the background depending on blind type
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2025-07-12 23:39:13 -04:00 |
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MeirGavish
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9f34d9fd95
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Merge branch 'main_bg_se_copy_rect' into refactors
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2025-07-13 04:56:04 +03:00 |
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cellos51
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191c1a7264
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Made blind tokens visible in GAME_BLIND_SELECT state
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2025-07-12 19:47:49 -04:00 |
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cellos51
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f80bfefad5
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fixed an issue with the shop icon breaking after going to the next round
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2025-07-12 01:22:16 -04:00 |
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