MeirGavish
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b63559862f
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renamed int_list.c to list.c
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2025-08-16 12:41:11 +03:00 |
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MeirGavish
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ae019be190
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Fixed shop initial selection to be visible + extracted shop outro
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2025-08-16 06:41:33 +03:00 |
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MeirGavish
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168e34375d
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Refactored shop_jokers to use list so purchased jokers can't be selected
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2025-08-15 21:32:10 +03:00 |
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MeirGavish
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2a4f045db6
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Refactored list code to be generic void* list
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2025-08-15 20:03:17 +03:00 |
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MeirGavish
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d1677e82d2
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Added Selection Grid system and refactored shop code to use it
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2025-08-15 19:30:07 +03:00 |
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MeirGavish
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b218d4ac3e
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(Manual conflict res) Merge branch 'main' into ttm/joker-scope-joker-1
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2025-08-15 10:56:41 +03:00 |
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MeirGavish
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06dc4f9c62
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Extracted focus to SpriteObject for joker selling - WIP
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2025-08-15 10:38:20 +03:00 |
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cellos51
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5d0ea3a101
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Changed formatting on github link
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2025-08-12 21:42:44 -04:00 |
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cellos51
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4c5c0f4d40
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Removed rng set in game_round_init() and updated defines for splash screen
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2025-08-12 20:55:03 -04:00 |
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cellos51
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abfcb68f75
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen
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2025-08-12 20:53:31 -04:00 |
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MeirGavish
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f66e296989
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Merge branch 'main' into hblank_affine_background_effects
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2025-08-12 17:24:14 +03:00 |
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MeirGavish
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0e080b916e
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Reverted removals of float2fx() as they're compiler-optimized but kept float optimization
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2025-08-12 11:40:22 +03:00 |
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MeirGavish
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658b0572d9
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Removed all uses of float for optimization
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2025-08-12 03:01:02 +03:00 |
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MeirGavish
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05af8217ff
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Small affine background CBB/SBB fix
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2025-08-12 01:59:04 +03:00 |
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MeirGavish
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b043b82d3f
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Optimized affine background HBLANK effect - improved but still not good enough
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2025-08-12 00:06:04 +03:00 |
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cellos51
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f2497a1284
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fixed boss blind background being too dark
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2025-08-10 16:34:47 -04:00 |
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cellos51
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7505d89194
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Addec count down timer to splash screen and stopped music playing until at menu
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2025-08-10 13:11:05 -04:00 |
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cellos51
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7d2be834a3
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Splash screen with disclaimer added
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2025-08-10 13:00:38 -04:00 |
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cellos51
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c5ff984e84
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Added copliot's changes
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2025-08-10 12:09:59 -04:00 |
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cellos51
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dcf892a393
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Moved seed calculation into main_menu state
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2025-08-10 12:04:06 -04:00 |
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cellos51
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d2aee1979b
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Reverted game over logic
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2025-08-10 11:59:35 -04:00 |
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cellos51
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d20b5c5ce4
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Buggy restarting
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2025-08-09 23:18:52 -04:00 |
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cellos51
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164f58aa1e
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Main menu prototype
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2025-08-09 21:49:37 -04:00 |
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theturtlemafia
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254efd7841
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implement feedback
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2025-08-09 19:23:47 -04:00 |
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cellos51
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af2358f487
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Minor optimization
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2025-08-09 17:08:18 -04:00 |
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cellos51
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0dde0cb6ef
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Took Copilot's advice and defined some magic numbers
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2025-08-09 15:14:57 -04:00 |
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cellos51
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1ef0ce212b
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Different animation and fixed top 3 scanlines
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2025-08-09 14:58:21 -04:00 |
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MeirGavish
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38282d0f2a
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Small refactors
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2025-08-09 21:31:41 +03:00 |
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cellos51
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521b373bd2
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Added new background visuals
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2025-08-09 13:52:24 -04:00 |
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MeirGavish
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3441a1dae8
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Joker pooling - Existing or owned jokers can't appear in shop + shop code refactor
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2025-08-09 20:48:18 +03:00 |
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MeirGavish
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9d4b6a04b8
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Merge branch 'main' into joker_pooling
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2025-08-09 06:19:16 +03:00 |
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TheBreadPerson
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6007071b7d
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Complete refactor of naming conventions for memcpy
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2025-08-08 14:04:09 -04:00 |
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cellos51
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6363613f15
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Added & back to the tile8_mem in affine_background_init() and changed memcpy16 to 32
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2025-08-08 10:44:55 -04:00 |
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cellos51
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650c09af28
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Converted void to u16 in functions
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2025-08-08 09:54:24 -04:00 |
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cellos51
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12ca27e27b
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Removed default color for affine background and changed to load palette from image instead
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2025-08-08 00:32:30 -04:00 |
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cellos51
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dbe8585c0a
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Refactor affine_background_set_color to simplify brightness adjustment logic
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2025-08-08 00:08:28 -04:00 |
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cellos51
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bebe2237e4
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Add memcpy16_tile8_with_palette_offset function and update affine_background_init to use it
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2025-08-08 00:00:20 -04:00 |
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cellos51
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9be6a31dce
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Use tonc defines for getting colors
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2025-08-07 23:31:23 -04:00 |
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cellos51
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01d7ed8e91
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds
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2025-08-07 21:34:46 -04:00 |
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MeirGavish
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039c5771e1
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Grouped Banner with Stencil to optimize palettes (Swapped with Misprint)
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2025-08-08 02:22:02 +03:00 |
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MeirGavish
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fd8e52d48a
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Removed magic numbers for card score length and intmax buffer sizes
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2025-08-08 01:59:21 +03:00 |
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MeirGavish
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2ce3acbe1c
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Merge branch 'main' into jokers_with_graphics
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2025-08-08 00:32:10 +03:00 |
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MeirGavish
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863e3a34ae
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Rearranged jokers for palette optimization (Banner and Mystic Summit don't go well together)
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2025-08-08 00:31:10 +03:00 |
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MeirGavish
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5e6d28c663
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Fixed stack top bugs in joker_effects.c - e.g. Blackboard activated if just the first card in hand was not spades/clubs
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2025-08-08 00:01:36 +03:00 |
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theturtlemafia
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4492176df2
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allows multiple joker-effect popup texts
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2025-08-07 23:08:41 +03:00 |
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MeirGavish
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50ec1bcdab
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Added art by @GreenNinja2525 for jokers Walkie-Talkie, Fibonacci, Banner, Mystic Summit, and Blackboard
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2025-08-07 23:08:35 +03:00 |
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MeirGavish
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b0a4fc968c
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Removed duplicate declarations to fix build
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2025-08-07 22:48:06 +03:00 |
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MeirGavish
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f84268c14d
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Added int list for joker pooling
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2025-08-07 19:47:55 +03:00 |
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cellos51
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d0ca4a483d
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Fix indentation in affine_background.c for consistency
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2025-08-05 14:42:37 -04:00 |
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cellos51
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592d7ae8bc
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Add affine background color functionality and integrate into game loop
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2025-08-05 14:35:52 -04:00 |
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