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wuxu/balatro-gba-chinese-jocker-descriptions
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d20b5c5ce4f515b1ef8036aba184f5f381ee5828
balatro-gba-chinese-jocker-…/source
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History
cellos51 d20b5c5ce4 Buggy restarting
2025-08-09 23:18:52 -04:00
..
affine_background.c
Main menu prototype
2025-08-09 21:49:37 -04:00
audio_utils.c
Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
2025-08-01 20:36:07 +03:00
blind.c
Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
2025-07-20 22:38:45 -04:00
card.c
Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
2025-07-27 01:13:57 +03:00
game.c
Buggy restarting
2025-08-09 23:18:52 -04:00
graphic_utils.c
Main menu prototype
2025-08-09 21:49:37 -04:00
hand_analysis.c
Added copilot's full house detection code with @theturtlemafia's boolean simplification. Tested.
2025-08-01 03:17:54 +03:00
int_list.c
Joker pooling - Existing or owned jokers can't appear in shop + shop code refactor
2025-08-09 20:48:18 +03:00
joker_effects.c
Grouped Banner with Stencil to optimize palettes (Swapped with Misprint)
2025-08-08 02:22:02 +03:00
joker.c
Removed magic numbers for card score length and intmax buffer sizes
2025-08-08 01:59:21 +03:00
main.c
Main menu prototype
2025-08-09 21:49:37 -04:00
sprite.c
Merge branch 'main' into jokers_palette_swapping
2025-08-04 10:21:19 +03:00
util.c
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
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