Commit Graph
28 Commits
Author SHA1 Message Date
Rickey Fehr 06cd13a17f Centralize location of memory pools
This commit centralizes the location of memory pools and adds an
associated script (scripts/get_memory_map.sh) to read the memory map.
2025-10-17 16:55:09 -07:00
Rickey Fehr 72c0a6c4a9 Optimize bit operations, style fix, cleanup 2025-10-17 16:55:07 -07:00
Rickey Fehr e00c51502b Replace Malloc With Pools
This commit introduces an object pool and replaces instances of malloc with pools where sensible.
2025-10-17 16:54:09 -07:00
MeirGavish 95565862b0 Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts. 2025-07-27 01:13:57 +03:00
cellos51 6a1f3bcd7a I hope this works 2025-07-23 20:14:22 -04:00
MeirGavish c781807ed8 Revert "Sprite vram optimizations" 2025-07-24 02:14:04 +03:00
cellos51 ea5e4d5d1e refactor: remove commented-out code and simplify joker initialization 2025-07-23 17:35:42 -04:00
cellos51 300e725dfe made jokers dynamic and changed memcpy to us 32 2025-07-23 17:00:18 -04:00
cellos51 d122fde361 card layer does something now 2025-07-23 16:33:18 -04:00
cellos51 011bc64bab huge memory save 2025-07-23 16:17:24 -04:00
cellos51 1b4267893d Added greedy joker and refactor joker system 2025-07-22 20:00:05 -04:00
cellos51 176910c483 Jokers appear in the shop but don't do anything yet 2025-07-18 19:29:17 -04:00
cellos51 4a5644eddb Defining a basic system for jokers 2025-07-17 21:47:50 -04:00
MeirGavish c8c966b459 Missing change from previous refactor magic number commit 2025-06-30 06:12:31 +03:00
MeirGavish 8bbe707dab refactor - removed some magic numbers 2025-06-29 11:58:54 +03:00
cellos51 af43a91f19 moved all logic from card.c to game.c for future optimization 2025-06-26 00:20:46 -04:00
cellos51 126d5a5bab pushing changes before i do a major refactor 2025-06-25 00:07:00 -04:00
cellos51 167e0c6c1a hello cooper! 2025-06-23 19:03:37 -04:00
cellos51 c06aad7b26 Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished 2025-06-23 18:57:51 -04:00
cellos51 5055c9abc7 functional basic gameplay 2025-06-12 01:44:54 -04:00
cellos51 af27a26cdd visual scoring completed 2025-06-11 18:31:27 -04:00
cellos51 cbe70fad19 Fix card selection logic in play state handling 2025-06-11 14:51:22 -04:00
cellos51 85b25e575f Made the card animations for playing exactly in the same order and manor as Balatro (perfectionism moment) 2025-06-11 14:10:49 -04:00
cellos51 423c061b2f Cards can now be played but no score will be given 2025-06-10 19:22:45 -04:00
cellos51 2d21c83f89 Update card handling logic and improve background management; add hand types and refine game state transitions. 2025-05-19 11:24:13 -04:00
cellos51 7ce6082edd Refactor hand_discard function to return a boolean and update game logic for discarding cards; add background_play_gfx and improve text engine initialization. 2025-02-16 22:07:44 -05:00
cellos51 edfa358e35 Added the ability to discard cards in a hand and other various changes. 2025-02-08 22:27:05 -05:00
cellos51 cac321a325 first commit 2025-01-31 17:42:09 -05:00