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wuxu/balatro-gba-chinese-jocker-descriptions
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62 Commits 1 Branch 0 Tags
2aaee73bace567e8dd0a496d09fb35a01288951d
Commit Graph
12 Commits
Author SHA1 Message Date
MeirGavish 2aaee73bac Replaced round end menu hack with clear rect function 2025-07-09 04:11:55 +03:00
MeirGavish 2a92b3ecaa Added SBB and CBB defines for SE/tile bases to remove their magic numbers 2025-07-09 00:40:59 +03:00
cellos51 a56bba2c0e implemented shop screen after round end 2025-07-05 19:34:48 -04:00
expected-ingot c8f2e96572 GAME_LOSE state 2025-06-30 14:16:07 +02:00
expected-ingot de6060eee3 Merge branch 'main' of https://github.com/cellos51/balatro-gba 2025-06-30 01:03:09 +02:00
expected-ingot de87271199 Fixed FRAMES macro to use ceil division 2025-06-30 00:55:55 +02:00
expected-ingot caf8c96c87 basic gamespeed implementation 2025-06-29 18:51:22 +02:00
MeirGavish 8bbe707dab refactor - removed some magic numbers 2025-06-29 11:58:54 +03:00
cellos51 2df498e035 Slight refactor and fixed cards being improperly selected when played and not sorted by rank (probably 💀) 2025-06-26 17:27:14 -04:00
cellos51 af43a91f19 moved all logic from card.c to game.c for future optimization 2025-06-26 00:20:46 -04:00
cellos51 c06aad7b26 Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished 2025-06-23 18:57:51 -04:00
cellos51 cac321a325 first commit 2025-01-31 17:42:09 -05:00
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