* initial additions
* Move current_blind to game vars
* tmp
* tmp
* tmp
* tmp
* tmp
* tmp
* tmp
* Compile but is broken
* temp fix for token location
* tmp
* Working, lets clean up
* remove todo
* Remove odd reroll blind variable
* fix skipping blind screen
* fix reroll
* remove magic for blind token locations
* clang format
* Cleanup button highlight in blind menu
* some cleanup
* Add layout file for global UI rects
* remove dead code
* Clang format
* clang format it up
* Move reset top left funct to gfx utils
* make note of soon-to-be removed vars
* Cleanup gamevars declaration
* Cleanup layout file
* Apply suggestions from code review
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Add include for stdbool.h in common_ui.h
* Cleanup rect declaration
* Start moving state machine stuff to new file
* quick tmp
* oops, add new files
* working call list
* fixed pointer stuff
* working as per norm
* working replacement
* move defines to static const
* fix compile issue
* Add some missing "void"s
* Working new substates
* add statemachine to blind select
* Fix game restart statemachine leak
* clang-format
* Clang format
* Rework shop exit logic
* Use new state machine in shop
* Remove substates entirely
* Remove debug stuff
* Clang format
* document state machine better
* update list tests
* clang-format
* Update for PR
* Claaaaang format
* another clang-format
* Remove extra state in round_end
* cleanup docs for removals in lists
* clang-format... again
* update doxygen format
* Clang format
* tmp
* Update for Pr
* clang-format
* Cleanup for only supporting losing
* bug fix, thanks logs!
* Fix dangling pointer bug
The control of removing statemachines may call issues if starting the
function is done from another state machine call. To remedy this, add a
flag to determine if a state machine is registered and return early
instead of blindly removing it to re-add.
* Fix bug with audio iterations possibly going in reverse
* Remove extra includes
* Clang-format
* Add sound effects for game win/lose
* adjust audio steps
* tmp
* Nice sounding and cleaned up
* Fix and cleanup
* clang-format
* clang-format
* clang format again
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* background
* Implement Options button
* Update main menu artwork
* add options menu tiles
* prepare options menu handling
* incorporate main menu refactor
* toto
* add all menu interactions
* do not reset selection_x in main_menu
* options struct
* fix rebase from ricfehr3's repo
* Implement high contrast cards
* Save/Load options values to SRAM
* load options on game_init and validate data within the load_options function
* Get changes from ricfehr3's PR
* recover fix for glitched ace
* clang format
* clang format
* clang format
* Save 500B of image data by using only minimal set of tiles instead of keeping final window in source file
* clang format
* clang format
* Implement Options button
* Update main menu artwork
* progress, leaving it alone for now until discussion
* make game_vars an extern
* Move options vars into their own struct
* rollback previous commit
* Implement save validation. Version check to come
* implement data validity + version check for game saves
* clang format
* Save position in rng sequence for consistent run after load
* fix rebase issues
* fix rebase issue
* remove unused/duplicate define
* Oops, made a mistake when testing PR #424
* encode high contrast palette into an image, and load it at game_start
* document save.c/h and correct typos
* correct alignment
* game speed and high contrast buttons working
* small cleanup
* sliders also work again now
* clang format
* Moved balatro_version extern declaration to version.h file
* removed unsused variable
* make showing ROM version a toggle
* move ante, round and money to the GameVariables struct
* Rename SaveCheckInfo struct to SaveHeader for clarity
* Add SaveHeader struct explanation
* clang format
* Revert unnecessary tileset optimization
* SFX now follows the sound volume slider
* clang format
* Music now follows volume slider
* Changed volume slider increment from 5 to 20 to avoid having the music sound too rough under 20% volume
* refactor main_menu.c to use SelectionGrid and Button structs
* clang format
* make a "new" save button so we don't save during the state transition
* clang format
* Reduced state transition flicker by only changing affine background to a different one
* Fix loading game too late in game init sequence
* First batch of suggestions from @MeirGavish
* Remove unnecessary intermediary buffers for high contrast palette swapping
* comment row warp hack for button input
* Add some of Copilot's suggestions
* rename balatro_version into gbalatro_version for rebranding reasons + version display erase screen fix
* remove unnecessary NULL check on `on_selection_changed` method
* implement small game speed arrow buttons animation
* factorize some code
* remove unnecessary data validation in load_game(), since we already checked the header
* Implement @MeirGavish 's suggestion regarding splitting the huge `on_update` function
* clang format
* implement @ricfehr3 's suggestion about keeping last selected button instead of using an obscure `on_boot` boolean
* Apply @ricfehr3's suggestions
* fix clang-format flags
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>