cellos51
4f1f7cb347
Add splash screen functionality and update game state management
...
- Introduced GAME_SPLASH_SCREEN state in game.h
- Implemented splash_screen_init and splash_screen_update functions in splash_screen.c
- Updated game.c to initialize with GAME_SPLASH_SCREEN and handle splash screen updates
- Removed old splash screen code from main.c
2025-08-24 15:44:45 -04:00
cellos51
da6248036c
Remove unnecessary joker initialization in game_start and set game state to GAME_BLIND_SELECT
2025-08-24 13:47:59 -04:00
cellos51
53e6156397
Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen
2025-08-24 13:47:41 -04:00
MeirGavish
2d50005e30
Added art for Scary Face and Smiley Face by @GreenNinja2525 and enabled them in code
2025-08-22 19:43:27 +03:00
MeirGavish
3be49b1d80
Removed old comment
2025-08-22 02:09:24 +03:00
MeirGavish
854c52464f
Small refactor - extracted helper functiosn for main_bg_se_copy_expand_3x3_rect()
2025-08-22 00:37:02 +03:00
MeirGavish
7f5ed5433f
Win screen + Game over animation with hand discard
2025-08-21 23:33:51 +03:00
MeirGavish
a707927b2f
Refactor - extracted card_in_hand_loop_handle_discard_and_shuffling() from cards_in_hand_update_loop()
2025-08-21 19:07:02 +03:00
MeirGavish
c4b538c009
Basic game over screen + added main_bg_se_copy_expand_3x3_rect()
2025-08-19 21:40:40 +03:00
MeirGavish
5a70b002a9
graphic_utils refactors - renamed functions, optimized some code, used Tonc defines
2025-08-19 18:33:47 +03:00
MeirGavish
065d846ac7
Used text red color for game over background
2025-08-19 17:59:26 +03:00
MeirGavish
42a0e94afd
Refactor - Added defines for text colors and used them in all usses of tte_printf
2025-08-19 17:47:24 +03:00
MeirGavish
6d6bb39c97
Affine background now turns red on game over + other WIP changes for game over screen
2025-08-19 16:31:32 +03:00
MeirGavish
46141090a0
Added joker sprites by @GreenNinja2525 for Blue Joker, Even Steven, Odd Todd, Scholar and Business Card. Disabled jokers with no sprites.
2025-08-17 12:36:20 +03:00
MeirGavish
2539954dea
Fixed build error from previous merge and applied review comments
2025-08-17 11:10:00 +03:00
MeirGavish
04515839dc
(Manual conflict res) merged main into ttm/joker-scope-joker-1
2025-08-17 11:03:27 +03:00
MeirGavish
376309a9ef
(Manual conflict res on game.c) Merged main into ttm/joker-scop-1
2025-08-17 10:37:03 +03:00
MeirGavish
947fac7358
Added joker selling animation
2025-08-16 21:33:23 +03:00
MeirGavish
64274ae465
Added joker selling (still no animation) + fixed SpriteObject constructor focused bug
2025-08-16 15:38:34 +03:00
MeirGavish
92fa279059
Refactored jokers stack to be a list (AI used)
2025-08-16 13:18:44 +03:00
MeirGavish
b63559862f
renamed int_list.c to list.c
2025-08-16 12:41:11 +03:00
MeirGavish
ae019be190
Fixed shop initial selection to be visible + extracted shop outro
2025-08-16 06:41:33 +03:00
MeirGavish
168e34375d
Refactored shop_jokers to use list so purchased jokers can't be selected
2025-08-15 21:32:10 +03:00
MeirGavish
2a4f045db6
Refactored list code to be generic void* list
2025-08-15 20:03:17 +03:00
MeirGavish
d1677e82d2
Added Selection Grid system and refactored shop code to use it
2025-08-15 19:30:07 +03:00
MeirGavish
b218d4ac3e
(Manual conflict res) Merge branch 'main' into ttm/joker-scope-joker-1
2025-08-15 10:56:41 +03:00
MeirGavish
06dc4f9c62
Extracted focus to SpriteObject for joker selling - WIP
2025-08-15 10:38:20 +03:00
cellos51
5d0ea3a101
Changed formatting on github link
2025-08-12 21:42:44 -04:00
cellos51
4c5c0f4d40
Removed rng set in game_round_init() and updated defines for splash screen
2025-08-12 20:55:03 -04:00
cellos51
abfcb68f75
Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen
2025-08-12 20:53:31 -04:00
MeirGavish
0e080b916e
Reverted removals of float2fx() as they're compiler-optimized but kept float optimization
2025-08-12 11:40:22 +03:00
MeirGavish
658b0572d9
Removed all uses of float for optimization
2025-08-12 03:01:02 +03:00
MeirGavish
05af8217ff
Small affine background CBB/SBB fix
2025-08-12 01:59:04 +03:00
cellos51
f2497a1284
fixed boss blind background being too dark
2025-08-10 16:34:47 -04:00
cellos51
7505d89194
Addec count down timer to splash screen and stopped music playing until at menu
2025-08-10 13:11:05 -04:00
cellos51
7d2be834a3
Splash screen with disclaimer added
2025-08-10 13:00:38 -04:00
cellos51
c5ff984e84
Added copliot's changes
2025-08-10 12:09:59 -04:00
cellos51
dcf892a393
Moved seed calculation into main_menu state
2025-08-10 12:04:06 -04:00
cellos51
d2aee1979b
Reverted game over logic
2025-08-10 11:59:35 -04:00
cellos51
d20b5c5ce4
Buggy restarting
2025-08-09 23:18:52 -04:00
cellos51
164f58aa1e
Main menu prototype
2025-08-09 21:49:37 -04:00
theturtlemafia
254efd7841
implement feedback
2025-08-09 19:23:47 -04:00
MeirGavish
38282d0f2a
Small refactors
2025-08-09 21:31:41 +03:00
MeirGavish
3441a1dae8
Joker pooling - Existing or owned jokers can't appear in shop + shop code refactor
2025-08-09 20:48:18 +03:00
MeirGavish
9d4b6a04b8
Merge branch 'main' into joker_pooling
2025-08-09 06:19:16 +03:00
TheBreadPerson
6007071b7d
Complete refactor of naming conventions for memcpy
2025-08-08 14:04:09 -04:00
cellos51
6363613f15
Added & back to the tile8_mem in affine_background_init() and changed memcpy16 to 32
2025-08-08 10:44:55 -04:00
cellos51
650c09af28
Converted void to u16 in functions
2025-08-08 09:54:24 -04:00
cellos51
12ca27e27b
Removed default color for affine background and changed to load palette from image instead
2025-08-08 00:32:30 -04:00
cellos51
dbe8585c0a
Refactor affine_background_set_color to simplify brightness adjustment logic
2025-08-08 00:08:28 -04:00