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wuxu/balatro-gba-chinese-jocker-descriptions
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Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
306 Commits 1 Branch 0 Tags
5d0ea3a101c7e3ecfc6e44b0b17c1ba868fbbe40
Commit Graph
12 Commits
Author SHA1 Message Date
cellos51 f2497a1284 fixed boss blind background being too dark 2025-08-10 16:34:47 -04:00
cellos51 7d2be834a3 Splash screen with disclaimer added 2025-08-10 13:00:38 -04:00
cellos51 c5ff984e84 Added copliot's changes 2025-08-10 12:09:59 -04:00
cellos51 164f58aa1e Main menu prototype 2025-08-09 21:49:37 -04:00
cellos51 6363613f15 Added & back to the tile8_mem in affine_background_init() and changed memcpy16 to 32 2025-08-08 10:44:55 -04:00
cellos51 650c09af28 Converted void to u16 in functions 2025-08-08 09:54:24 -04:00
cellos51 12ca27e27b Removed default color for affine background and changed to load palette from image instead 2025-08-08 00:32:30 -04:00
cellos51 dbe8585c0a Refactor affine_background_set_color to simplify brightness adjustment logic 2025-08-08 00:08:28 -04:00
cellos51 bebe2237e4 Add memcpy16_tile8_with_palette_offset function and update affine_background_init to use it 2025-08-08 00:00:20 -04:00
cellos51 9be6a31dce Use tonc defines for getting colors 2025-08-07 23:31:23 -04:00
cellos51 d0ca4a483d Fix indentation in affine_background.c for consistency 2025-08-05 14:42:37 -04:00
cellos51 592d7ae8bc Add affine background color functionality and integrate into game loop 2025-08-05 14:35:52 -04:00
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