cellos51
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c06b179764
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really bad purchasing system for jokers
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2025-07-18 20:25:12 -04:00 |
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cellos51
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176910c483
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Jokers appear in the shop but don't do anything yet
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2025-07-18 19:29:17 -04:00 |
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cellos51
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e1c1d68694
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basic implementation of blind select screen
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2025-07-09 21:37:49 -04:00 |
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MeirGavish
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b822d2b365
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Moved code to new graphic_utils.c/.h header and added Rect wrapper struct
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2025-07-09 04:59:19 +03:00 |
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MeirGavish
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2aaee73bac
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Replaced round end menu hack with clear rect function
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2025-07-09 04:11:55 +03:00 |
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MeirGavish
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2a92b3ecaa
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Added SBB and CBB defines for SE/tile bases to remove their magic numbers
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2025-07-09 00:40:59 +03:00 |
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cellos51
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a56bba2c0e
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implemented shop screen after round end
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2025-07-05 19:34:48 -04:00 |
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expected-ingot
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c8f2e96572
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GAME_LOSE state
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2025-06-30 14:16:07 +02:00 |
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expected-ingot
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de6060eee3
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Merge branch 'main' of https://github.com/cellos51/balatro-gba
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2025-06-30 01:03:09 +02:00 |
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expected-ingot
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de87271199
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Fixed FRAMES macro to use ceil division
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2025-06-30 00:55:55 +02:00 |
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expected-ingot
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caf8c96c87
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basic gamespeed implementation
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2025-06-29 18:51:22 +02:00 |
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MeirGavish
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8bbe707dab
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refactor - removed some magic numbers
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2025-06-29 11:58:54 +03:00 |
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cellos51
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2df498e035
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Slight refactor and fixed cards being improperly selected when played and not sorted by rank (probably 💀)
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2025-06-26 17:27:14 -04:00 |
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cellos51
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af43a91f19
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moved all logic from card.c to game.c for future optimization
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2025-06-26 00:20:46 -04:00 |
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cellos51
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c06aad7b26
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Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished
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2025-06-23 18:57:51 -04:00 |
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cellos51
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cac321a325
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first commit
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2025-01-31 17:42:09 -05:00 |
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