* Turned SpriteObject into a member of JokerObject and CardObject and expiremented with casting
* Extracted shop code to use generic `SpriteObject`
* Extracted shop joker generation to a function
* Renamed object -> item
* Added setters and getters for `SpriteObject` members and updated all accesses to use them with casting (AI used for tedious work and reviewed - model Raptor mini)
* Added sprite_object_set_vx() because sprite_object_set_vy() exists and reordered the function order to have x,y parameters first, then targets
* Added Item object to act as a purchasable interface for the shop - AI used (model Raptor mini)
* Added -fms-extensions and switched to anonymous inheritance
* Fixed anonymous inheritance for joker and added direct access for that too
* fix build error from previous commit + clang-format
* Fixed build errors + clang-format for real this time (I hope...)
* clang-format one last time, I don't understand it anymore
* clang-format is annoying
* Added uses of CHECK_NULL_ARG macros
* Merged item_defs.h into item.h and fixed build error from previous commit
* clang-format...?
* Changed sprite_object_new() into sprite_object_init() and made it accept a parameter instead of returning one to make it less awkward
* Updated sprite_object_init() documentation
* Updated sprite_object_destroy documentation
* More clang-format
* Renamed add_to_inventory to acquire and updated documentation
* Added function documentations
* Update documentation + swap order of consumable and playing card types
* Added documentation for new files (+ small addition to button.h)
* clang-format
* Used typedef
* A bit more documentation
* Changed sho pcode to use generic Item instead of SpriteObject
* clang-format + fixed NULL-check error
* Revert weird clang-format...?
* clang-format for real
* Fixed errors from rebase on log_function_name
* Fixed build errors from rebase on main
* Added some more documentation about first member struct inheritance
* typo fix
* typo fix for real
* Removed SpriteObject field getters/setters (AI used - model Raptor mini)
* Renamed item_acquire -> item_on_acquired
* Added item_can_acquire()
* clang-format
* Fixed some sprite issues but not all...
* Fixed some more issues
* Cleanup JokerObject some more JokerObjects in the shop
* Added `item_destroy()`
* Added item_set_available_to_shop, CHECK_ITEM_TYPE macros + small documentation updates
* Another small JokerObject->Item replacement
* Removed item_set_available_to_shop and replaced with item_roll_new() and item_dispose(), also changed "available_to_shop" semantics to "rollable"
* Re-applied changes from game.c to round.c after rebase on main
* Added partial implementations of item functions for playing cards
* Line endings fix...
* Macro renames, function documentations
* Updated documentations
* Apply fixes from Copilot review
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Fix card_object_get_buy_price type checking
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Avoid double pointer cast on dispose
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Apply suggestions from @ricfehr3's code review
Co-authored-by: Rickey <ric@rf3.xyz>
* Remove redundant comments
* Moved error checking before joker_get_random_rarity
Co-authored-by: Rickey <ric@rf3.xyz>
* Fixed build error from rebase
* clang-format
* Added doxygen documentation for Item explaining inheritance
* Removed unnecessary comment
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
* Added function name logging to mgba_logger
* Addendum to no-op defines
* Fixed compile errors
* Added "()" to function name in log to make it clearer it's a function
* Corrected documentation
* clang-format...?
* Removed MGBA_LOG_LEVEL_MASK magic number
* Added CHECK_NULL_ARG macros
* clang-format...?
* clang-format for real
* Added documentation for CHECK_NULL_ARG_VOID and CHECK_NULL_ARG_RET
* Fixed typo
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Fixed macro safety by wrappinh with do-while
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Fixed format string cut risk in mgba_func_printf
* clang-format
* clang-format some more
* clang-format for real
* Fixed DEBUG -> INFO in comment
Co-authored-by: Rickey <ric@rf3.xyz>
* Moved NULL-check macros to util.h and renamed them
* Small additions - macro rename + clang-format
* Truncate the string instead of the function name
* Cleaned up code from previous commit
* clang-format
* Added mgba_logger_available check to mgba_func_printf
* Updated documentation for latest change
* Changed CHECK_NULL_ARG functions to generic RETURN_ON_ERROR_VAL functions.
* clang-format
* Changed back to specifically check NULL
* clang-format
* Changed "=" into "==" in the error message
* clang-format
* Fixed forgotten "=="
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
* Everything works, need to clean up
* cleanup
* fix rebase issue
* clang format
* docs
* clang format
* clang format
* address part of review
* Protect against edge case when discarding at end of hand
* Protect undiscard against popping a discarded card that doesn't exist
* Protect against out of bounds access to the `played` cards stack
* fix condition in `select_four_of_a_kind_cards_in_played_hand`
* change `get_played_top() + 1` to `get_played_size()`
* move `can_play/discard_hand` functions to round.c
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Touchups (QOL Changes)
- Tweaked Logo to look slightly different (moved the "G" and "!" closer to other letters and connected them like in the actual logo from the full game)
- Changed the face down decks to have their colors changed. The red used before was darker than the one on the shop and round screens. I color matched them from the full game.
- I changed the borders of some Jokers to be white, like how they are in the full game. (Minor tweaks were made to them)
*I tested them and it seems to not break anything sprite-wise*
* Undo Joker Art Changes + Fix Logo
- Added changes to Joker Borders
- (Blue Joker has gray border to match the others, the only Joker with a different border is Blackboard)
- Reverted "!" Point (It's two pixels closer to the other letters unlike the original)
* Implement `sprite_object_update_all`
* clang format
* Change update order
* tmp
* make it crash
* Fix bad address crash
* Address @MeirGavish's comments
* Tweaked card draw position further
* Tweaked card draw position further, again
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Refine controls section in README.md
Updated control descriptions for clarity and consistency.
* Update control instructions in README.md
* Update README.md
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
---------
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
* WIP
* WIP
* WIP
* WIP
* Tags are bugged but it's looking good
* Centering is bugged, almost there
* WIP
* Fixed centeriiiing, yaaaay
* good progress
* add proper '\n' support
* WIP descriptions
* All descriptions are there ^^
* missing 9-patch for pretty display
* WIP
* fix rebase issues
* Fix minor Run Setup screen issues
* Almost done, only one fix to go
* Aaaalmooost doooneeeee
* make desc frame size adaptative
* add rarity color and text
* final cleanup
* clang format
* clang format
* clang format
* clang format
* clang format
* Fix Joker update loop index
* Fix const and Bull description
* Fix unwanted button SFX
* fix tte colors
* Add misprint description
* Fix justified line length computation
* Add safeguards to tag parsing loop
* clang format
* Fix Ante bugged display at boss blind end
* Tweak suit colors
* Final fixes
* Simplified the way we print descriptions
* simplify further
* get rid of weird macro
* Fix Onwed joker price when holding A after showing its description
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* initial commit
* wip
* WIP
* WIP
* clang format
* Choose Seed navigation mostly done
* seed input navigation done
* seed input done
* cleanup and clang format
* Implement base 10 to 36 conversions
* Enable seeded runs
* clang format
* show default deck sprite, name and description
* Rename Deck enum to DeckType
* Implement arbitrary 9-patch expand system
* Make 9-patch example smaller in the docs
* Improve NinePatchRect docs
* fix Deck back side sprite palette
* clang format
* Add last deck description
* clang format
* Fix 'Z' in seed input keyboard
* Fix rebase issue
* fix deck sprite not updating
* Documents static funcs in run_setup.c
* more documentation
* clang format
* Move Play button to the left in its row
* Tests WIP
* removing tests for random.h
* use the new StateMachine struct
* First wave of fixes
* Fix the 9-patch again
* Changed the base 36 logic so it's in big endian
* properly set end of base 36 string to '\0'
* typos
* fix cursor position after rolling a seed + fix random seed generation
* Make keyboard more intuitive to use
* static const var
* Address more comment from @ricfehr3
* clang format
* clang format
* clang format
* clang format
* clang format
* clang format
* clang format
* fix deck palette
* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro
* Replace `expand_3x3` by a call to `expand_9-patch`
* clang format
* clang format
* clang format
* fix rebase iussue in state_machine.h
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* initial additions
* Move current_blind to game vars
* tmp
* tmp
* tmp
* tmp
* tmp
* tmp
* tmp
* Compile but is broken
* temp fix for token location
* tmp
* Working, lets clean up
* remove todo
* Remove odd reroll blind variable
* fix skipping blind screen
* fix reroll
* remove magic for blind token locations
* clang format
* Cleanup button highlight in blind menu
* some cleanup
* Add layout file for global UI rects
* remove dead code
* Clang format
* clang format it up
* Move reset top left funct to gfx utils
* make note of soon-to-be removed vars
* Cleanup gamevars declaration
* Cleanup layout file
* Apply suggestions from code review
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Add include for stdbool.h in common_ui.h
* Cleanup rect declaration
* Start moving state machine stuff to new file
* quick tmp
* oops, add new files
* working call list
* fixed pointer stuff
* working as per norm
* working replacement
* move defines to static const
* fix compile issue
* Add some missing "void"s
* Working new substates
* add statemachine to blind select
* Fix game restart statemachine leak
* clang-format
* Clang format
* Rework shop exit logic
* Use new state machine in shop
* Remove substates entirely
* Remove debug stuff
* Clang format
* document state machine better
* update list tests
* clang-format
* Update for PR
* Claaaaang format
* another clang-format
* Remove extra state in round_end
* cleanup docs for removals in lists
* clang-format... again
* update doxygen format
* Clang format
* tmp
* Update for Pr
* clang-format
* Cleanup for only supporting losing
* bug fix, thanks logs!
* Fix dangling pointer bug
The control of removing statemachines may call issues if starting the
function is done from another state machine call. To remedy this, add a
flag to determine if a state machine is registered and return early
instead of blindly removing it to re-add.
* Fix bug with audio iterations possibly going in reverse
* Remove extra includes
* Clang-format
* Add sound effects for game win/lose
* adjust audio steps
* tmp
* Nice sounding and cleaned up
* Fix and cleanup
* clang-format
* clang-format
* clang format again
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Options menu revamp
* Implement readable card sprites
* redraw characters to fix the original style
* clang format
* remove usage of UNDEFINED (-1) for unsigned values
* typo
* change save fix for something cleaner
* remove dependency to game_variables.h from card.c
* Make the palette look less silly ^^'
* Address @ricfehr3's comments
* clang format
* quick rename
* clang format
---------
Co-authored-by: Geralt <84459734+MathisMartin31@users.noreply.github.com>
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Turro75 <valerio.turrini@gmail.com>
* Options menu revamp
* Implement readable card sprites
* redraw characters to fix the original style
* clang format
* remove usage of UNDEFINED (-1) for unsigned values
* typo
* change save fix for something cleaner
* remove dependency to game_variables.h from card.c
* Make the palette look less silly ^^'
* Address @ricfehr3's comments
* clang format
* quick rename
* clang format
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* initial additions
* Move current_blind to game vars
* tmp
* tmp
* tmp
* tmp
* tmp
* tmp
* tmp
* Compile but is broken
* temp fix for token location
* tmp
* Working, lets clean up
* remove todo
* Remove odd reroll blind variable
* fix skipping blind screen
* fix reroll
* remove magic for blind token locations
* clang format
* Cleanup button highlight in blind menu
* some cleanup
* Add layout file for global UI rects
* remove dead code
* Clang format
* clang format it up
* Move reset top left funct to gfx utils
* make note of soon-to-be removed vars
* Cleanup gamevars declaration
* Cleanup layout file
* Apply suggestions from code review
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Add include for stdbool.h in common_ui.h
* Cleanup rect declaration
* Start moving state machine stuff to new file
* quick tmp
* oops, add new files
* working call list
* fixed pointer stuff
* working as per norm
* working replacement
* move defines to static const
* fix compile issue
* Add some missing "void"s
* Working new substates
* add statemachine to blind select
* Fix game restart statemachine leak
* clang-format
* Clang format
* Rework shop exit logic
* Use new state machine in shop
* Remove substates entirely
* Remove debug stuff
* Clang format
* document state machine better
* update list tests
* clang-format
* Update for PR
* Claaaaang format
* another clang-format
* Remove extra state in round_end
* cleanup docs for removals in lists
* clang-format... again
* update doxygen format
* Clang format
* Update list docs
* Update lists tests
* Fix bad conflict resolution
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* move all hand funcs to their new file. now to clean up
* WIP
* Cleanup + doc hand.h
* clang format
* Refactor loose variables in hand.c into a proper Hand struct
* Fix some more issues
* Apply *some* suggestions from code review
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* remove outdated comment
* fix rebase issue
* fix rng_info missing from g_game_vars init
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Extract rng manipulation to its own file
* clang format
* Get CPU cycles since game start to use for RNG
* change a few things
* clang format
* Implement suggestions from @ricfehr3
* clang format
* Fix rebase issue
* clang format
* Create RngInfo struct to hold seed and step
* clang format
* Make a note about rng_restore system not having been tested properly yet
* Apply suggestions from @ricfehr3
Co-authored-by: Rickey <ric@rf3.xyz>
* clang format
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Rickey <ric@rf3.xyz>
* Allow exiting options menu without saving
* Change "Back" button text to "Cancel" to be more explicit
* clang format
* fix load_game
* use proper existing defines for options default values
* fix buttons' array sizes
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* optimizations
* fix prototype
* clang-format
* changes
* fix bug
* fix bug that came back after rebase
* make is_sprite_object_static more readable
* make it not broken
* actually make it compile...
* clang-format
* remove first extra check
* remove second extra check
* remove third extra check
* helper function 1
* second helper function
* how did i do this that wrong
* seperate epsilon
* combine if statements
* clarify comment
* remove redundant checks
* Remove braces around return
Co-authored-by: Rickey <ric@rf3.xyz>
* Move comment to above
Co-authored-by: Rickey <ric@rf3.xyz>
* clang-format
* simplify using abs()
Co-authored-by: Rickey <ric@rf3.xyz>
* fix syntax error from suggestion
* drop second epsilon + use abs()
* update comment
* extract sprite_oject_needs_position_sync from is_sprite_object_static
* figured out the root cause :)
* make it compile
---------
Co-authored-by: Rickey <ric@rf3.xyz>
* initial commit, DOES NOT COMPILE
* Rename joker interactions file to `joker_row`
* IT'S WORKIIING (now to make it pretty lol)
* fixed rebase issues
* fix rebase + undo state machine changes
* Document shop state functions
* clang format
* fix reroll cost not appearing on shop init
* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes
* Resolve weird defines/include order issue
* clang format
* Implement suggestions from @ricfehr3
* clang format
* clang format
* fix rebase
* Implement sugegstions from @ricfehr3
* Refactored shop to use the Button struct
* missed some memsets
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Initial round_end extraction
* move hands to game vars
* Checkpoint
* Finish removing all variables for state fns
* Move over round_end substate functions
* Move over round_end with compile
* working in general
* Fix round start state issue
* clang-format
* Fix clang format issue
* PR fixes and standardize types in game vars struct
* Clang-format
* docs: clarify clang-format version and usage
Added version, installation, and verification steps for clang-format to help contributors avoid CI issues.
* Enhance CONTRIBUTING.md with installation details
Updated installation instructions for clang-format on Ubuntu/Debian and Arch Linux. Added details for verifying installation and modified commands to include additional directories.
* Revise clang-format installation instructions
Updated installation instructions for clang-format and removed redundant verification section.
* Enhance clang-format usage instructions in CONTRIBUTING.md
Added recommendations for using clang-format before PR submission to ensure proper code formatting.
* Update CONTRIBUTING.md with clang18 PATH instructions
Add instructions to set PATH for clang18 on Arch Linux
* Make save changes their own branch
* Make SaveData tags char[] instead of u32[]
* Make Game and Options data saving independent
* removed unused functions
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* mark save sections as valid only after they are actually written to SRAM
* fix comparison between different integer types
* Implement some suggestions from @ricfehr3
* Add extensive documentation on the structure of the savefile
* fix doxygen doc generation
* fix it again
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Move game over (win/lose) state functions to their own file
* remove unused enum
* clang format
* Implement suggestions from @ricfehr3
* Fixing lack of highlighted button after skipping ablind
* factorize as much game over state code as possible
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Music - copied echo melodies from old branch `music_past_echo_triads`
* Music - increased volume and panning of panned echo triads
* Music - compatibility save
* Music - reduced the bolume of panned echo triads back but kept the panning
* Music - added note cut at the end of marimba climbs + increased the volume of the background drone a bit
* Music - added up to measure 54 - finished echo leads
* Music - Fixed backing error in the echo leads (missed subdominant section)
* Music - Fixed backing drone crescendo
* Music - Made the backing drone a bit more subtle
* Music - Improved last lead echoes
* Music - Finished last measures mallet arpeggios + added crash cymbal in the beginning
* Music - removed crash cymbal in the beginning, doesn't sound good compiled
* Music - Reduced first marimba arpeggios by one octave
* Music - Added subtle crescendo in dotted eighth scale walk
* Music - reduced volume and added crescendo to the drone in the beginning
* Music - Increased the last echo lead by an octave
* Music - Switched the panning of the last panned echo triad so it correctly alternates
* Music - Fixed panned echo triads panning inconsistencies
* Move build instructions to contributing
* Add python pillow install instructions for win
* update linux instructions
* make cleaner menus
* Add macos help
* Update formatting and instructions in CONTRIBUTING.md
* Add build instructions reference to README
Added a note to refer to CONTRIBUTING.md for build instructions.
* Update build instructions in README.md
Clarified build instructions in README for different platforms.
* Fix step number in build instructions
Updated the step number in the build instructions to reflect the correct sequence.