* Created sprite bank for all blinds
* progress city, it's a beatiful city that progress city!
* Sprite appears in blind selection screen
* Added all blind colors
* fix magic numbers + disable boss reroll
* Fix boss blind token not moving after a reroll
* fix always rolling the Needle due to choosing too early for the rng seed to be set
* No need for affine sprite for blind tokens, regular is enough
* address Copilot's review 1/2
* address Copilot's review 2/2
* correct Blind Tokens/Types
* Index palette colors into the files instead of code
* Fix blind sprites (flip bug not solved)
* Fix magic number, tile index and Mark colors
* load boss blind palette only when changing spritesheet
* Adressing clang format and ease of modification of the blinds' list
* Removed some magic numbers
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Clang format joker files and def files
* Fix blind usage of GBLA_UNUSED macro
* Add final files for clang-format (main.c and selection_grid.h)
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Co-authored-by: MeirGavish <meir.gavish@gmail.com>
* Fixed score truncation erasure, and centering for chips, mult, score and "temp score
* Added centering for money
* Added tests for truncate_uint_to_suffixed_str()
* Fixed u32 bug with get_digits
* Fixed score flames for large numbers
* Small change to update documentation
* Added 1 pixel on to score rect on the left to make room for full character tile + reset_top_left_panel_bottom_row() refactor
* Replaced directional defines with enums
* Updated ante_lut comment
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Quick cleanup on bitset docs
* Clang format blind.h/c
* Replace `_` with `s_` for functions
* Fix newline size for macros.
* Fix format for ci
* Add macro for "unused" attribute