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balatro-gba-chinese-jocker-…/include/affine_background.h
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RickeyandMeirGavish 35ecbf33ae Format and document utility files (#246)
* Format and document utility files

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Co-authored-by: MeirGavish <meir.gavish@gmail.com>

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* Update include/audio_utils.h

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* Update include/graphic_utils.h

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---------

Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-12-07 12:56:39 -08:00

94 lines
2.0 KiB
C

/**
* @file affine_background.h
*
* @brief Utilities for affine background on GBA
*/
#ifndef AFFINE_BACKGROUND_H
#define AFFINE_BACKGROUND_H
#include "graphic_utils.h"
#include <tonc.h>
/**
* @def AFFINE_BG_IDX
* @brief The index of the affine background BGCNT register etc.
*/
#define AFFINE_BG_IDX 2
/**
* @def AFFINE_BG_PAL_LEN
* @brief Number of u16 colors available in the palate.
*/
#define AFFINE_BG_PAL_LEN 16
/**
* @def AFFINE_BG_PB
* @brief The starting index of the background palette.
*/
#define AFFINE_BG_PB (PAL_ROW_LEN * 10)
/**
* @brief An ID to specify background rendering types.
*/
enum AffineBackgroundID
{
/**
* @brief Display background for main menu.
*
* Signifies which background to use and provides a higher quality affine
* mode to display when there is no game logic.
*/
AFFINE_BG_MAIN_MENU,
/**
* @brief Display background for game play.
*
* Signifies which background to use and provides a lower quality affine
* mode to keep resources down during play.
*/
AFFINE_BG_GAME,
};
/**
* @brief Initialize resources for affine background rendering
*/
void affine_background_init();
/**
* @brief Interrupt routine to update display on HBLANK
*/
IWRAM_CODE void affine_background_hblank();
/**
* @brief Per-frame update of the affine background
*/
IWRAM_CODE void affine_background_update();
/**
* @brief Update the affine background color
*
* @param color @ref COLOR to set
*/
void affine_background_set_color(COLOR color);
/**
* @brief Set the background palette
*
* Must be called with an array of size at least @ref AFFINE_BG_PAL_LEN
*
* @param src pointer to palette to set
*/
void affine_background_load_palette(const u16* src);
/**
* @brief Update the background id
*
* Update the background id by configuring display registers and loading
* the image and palette used for the specified id.
*
* @param new_bg @ref AffineBackgrounID to set
*/
void affine_background_change_background(enum AffineBackgroundID new_bg);
#endif // AFFINE_BACKGROUND_H