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wuxu/balatro-gba-chinese-jocker-descriptions
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balatro-gba-chinese-jocker-…/source
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cellos51 c7f6708555 Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds
2025-08-04 14:57:45 -04:00
..
audio_utils.c
Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
2025-08-01 20:36:07 +03:00
blind.c
Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
2025-07-20 22:38:45 -04:00
card.c
Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
2025-07-27 01:13:57 +03:00
game.c
Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds
2025-08-04 14:57:45 -04:00
graphic_utils.c
Fixed a bug in text overflow case for update_text_rect_to_right_align_num()
2025-07-23 00:32:31 +03:00
hand_analysis.c
Added copilot's full house detection code with @theturtlemafia's boolean simplification. Tested.
2025-08-01 03:17:54 +03:00
joker_effects.c
Removed misprint magic number
2025-08-02 19:43:44 +03:00
joker.c
Merge branch 'main' into jokers_palette_swapping
2025-08-04 10:21:19 +03:00
main.c
Switching to a boss blind now changes the background palette
2025-08-02 10:29:26 -04:00
sprite.c
Merge branch 'main' into jokers_palette_swapping
2025-08-04 10:21:19 +03:00
util.c
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
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