Files
balatro-gba-chinese-jocker-…/include/def_state_info_table.h
T
GeraltandMathisMartin31 6373fee144 Refactor/game over screen (#468)
* Move game over (win/lose) state functions to their own file

* remove unused enum

* clang format

* Implement suggestions from @ricfehr3

* Fixing lack of highlighted button after skipping  ablind

* factorize as much game over state code as possible

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-07 21:36:12 -07:00

14 lines
1.3 KiB
C

// clang-format off
// (stateEnum, on_init, on_update, on_exit)
DEF_STATE_INFO(GAME_STATE_SPLASH_SCREEN, splash_screen_on_init, splash_screen_on_update, splash_screen_on_exit )
DEF_STATE_INFO(GAME_STATE_MAIN_MENU, game_main_menu_on_init, game_main_menu_on_update, game_main_menu_on_exit )
DEF_STATE_INFO(GAME_STATE_OPTIONS_MENU, game_options_menu_on_init, game_options_menu_on_update, game_options_menu_on_exit)
DEF_STATE_INFO(GAME_STATE_GAME_START, noop, game_start, noop )
DEF_STATE_INFO(GAME_STATE_PLAYING, game_round_on_init, game_playing_on_update, noop )
DEF_STATE_INFO(GAME_STATE_ROUND_END, noop, game_round_end_on_update, game_round_end_on_exit )
DEF_STATE_INFO(GAME_STATE_SHOP, noop, game_shop_on_update, game_shop_on_exit )
DEF_STATE_INFO(GAME_STATE_BLIND_SELECT, game_blind_select_on_init, game_blind_select_on_update, game_blind_select_on_exit)
DEF_STATE_INFO(GAME_STATE_LOSE, game_lose_on_init, game_over_on_update, game_over_on_exit )
DEF_STATE_INFO(GAME_STATE_WIN, game_win_on_init, game_over_on_update, game_over_on_exit )
// clang-format on