Files
balatro-gba-chinese-jocker-…/include/game_variables.h
T
d01b1ba12d Refactor/blind select screen (#461)
Refactor Blind Select Screen.

Based on #363
---------

Co-authored-by: emiyl <me@emiyl.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-06 00:56:59 -07:00

65 lines
1.5 KiB
C

/**
* @file game_variables.h
*
* @brief Game global game variables struct definition
*/
#ifndef GAME_VARIABLES_H
#define GAME_VARIABLES_H
#include "blind.h"
#include <tonc.h>
#define GAME_SPEED_MIN 1
#define GAME_SPEED_MAX 4
// Volume is stored from 0 to 5 but is an increment of 20 so 0 to 100 will be displayed
#define VOLUME_OPTION_MIN 0
#define VOLUME_OPTION_MAX 5
#define VOLUME_OPTION_INCREMENT 20
#define DEFAULT_GAME_SPEED 1
#define DEFAULT_HIGH_CONTRAST false
#define DEFAULT_MUSIC_VOLUME VOLUME_OPTION_MAX
#define DEFAULT_SOUND_VOLUME VOLUME_OPTION_MAX
/**
* @brief A central location for all game variables.
*
* **NOTE**: This is currently WIP and will be populated with a refactor effort.
* NOT ALL VARIABLES ARE LOCATED HERE YET
*/
typedef struct
{
// Internal variables
s32 timer; // This might already exist in libtonc but idk so i'm just making my own
u32 rng_seed;
u32 rng_step; // Position in the rng sequence.
// Variables visible by the player
int round;
int ante;
int money;
// Blind variables
enum BlindType current_blind;
enum BlindType next_boss_blind;
enum BlindState blinds_states[NUM_BLINDS_PER_ANTE];
// Options variables
// BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the
// game aspects that should be sped up by speed, as in the original game.
u8 game_speed;
bool high_contrast;
u8 music_volume;
u8 sound_volume;
} GameVariables;
extern GameVariables g_game_vars;
#endif // GAME_VARIABLES_H