Files
balatro-gba-chinese-jocker-…/include/game/common_ui.h
T
GeraltandMathisMartin31 1df8402900 [Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-02 00:06:37 -07:00

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/**
* @file common_ui.h
*
* @brief Common functions to render UI elements.
*/
#ifndef COMMON_UI_H
#define COMMON_UI_H
#include <stdbool.h>
/**
* @brief Enum of possible backgrounds to render with @ref change_background
*/
enum BackgroundId
{
BG_NONE,
BG_CARD_SELECTING,
BG_CARD_PLAYING,
BG_ROUND_END,
BG_SHOP,
BG_BLIND_SELECT,
BG_RUN_SETUP,
BG_OPTIONS_MENU,
BG_MAIN_MENU
};
/**
* Change the background
*
* @param id @ref BackgroundId to render to screen
*/
void change_background(enum BackgroundId id, bool force_redraw);
#endif // COMMON_UI_H