Files
balatro-gba-chinese-jocker-…/include/game/common_ui.h
T
GeraltandMathisMartin31 45eac259a5 [Refactor] Separate Round logic into its own file (#570)
* Everything works, need to clean up

* cleanup

* fix rebase issue

* clang format

* docs

* clang format

* clang format

* address part of review

* Protect against edge case when discarding at end of hand

* Protect undiscard against popping a discarded card that doesn't exist

* Protect against out of bounds access to the `played` cards stack

* fix condition in `select_four_of_a_kind_cards_in_played_hand`

* change `get_played_top() + 1` to `get_played_size()`

* move `can_play/discard_hand` functions to round.c

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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-27 16:57:37 -07:00

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C

/**
* @file common_ui.h
*
* @brief Common functions to render UI elements.
*/
#ifndef COMMON_UI_H
#define COMMON_UI_H
#include <stdbool.h>
/**
* @brief Enum of possible backgrounds to render with @ref change_background
*/
enum BackgroundId
{
BG_NONE,
BG_CARD_SELECTING,
BG_CARD_PLAYING,
BG_ROUND_END,
BG_SHOP,
BG_BLIND_SELECT,
BG_RUN_SETUP,
BG_OPTIONS_MENU,
BG_MAIN_MENU
};
enum BackgroundId get_current_background(void);
/**
* Change the background
*
* @param id @ref BackgroundId to render to screen
*/
void change_background(enum BackgroundId id, bool force_redraw);
#endif // COMMON_UI_H