Files
balatro-gba-chinese-jocker-…/source/graphic_utils.c
T
MeirGavishandCopilot 43d837571e Truncate Scores (#269)
* Fixed score truncation erasure, and centering for chips, mult, score and "temp score

* Added centering for money

* Added tests for truncate_uint_to_suffixed_str()

* Fixed u32 bug with get_digits

* Fixed score flames for large numbers

* Small change to update documentation

* Added 1 pixel on to score rect on the left to make room for full character tile + reset_top_left_panel_bottom_row() refactor

* Replaced directional defines with enums

* Updated ante_lut comment

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-02 08:28:36 +02:00

322 lines
10 KiB
C

#include <tonc_core.h>
#include <tonc_tte.h>
#include <tonc_math.h>
#include "util.h"
#include "graphic_utils.h"
#include <string.h>
const Rect FULL_SCREENBLOCK_RECT = { 0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
// Clips a rect of screenblock entries to a specified rect
// The bounding rect is not required to be within screenblock boundaries
static void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
{
rect->right = min(rect->right, bounding_rect->right);
rect->bottom = min(rect->bottom, bounding_rect->bottom);
rect->left = max(rect->left, bounding_rect->left);
rect->top = max(rect->top, bounding_rect->top);
}
// Can be unstaticed if needed
// Clips a rect of screenblock entries to screenblock boundaries
static void clip_se_rect_to_screenblock(Rect* rect)
{
clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT);
}
SE main_bg_se_get_se(BG_POINT pos)
{
return se_mat[MAIN_BG_SBB][pos.y][pos.x];
}
// Clips a rect of screenblock entries to be within one step of
// screenblock boundaries vertically depending on direction.
static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, enum ScreenVertDir direction)
{
Rect bounding_rect = FULL_SCREENBLOCK_RECT;
if (direction == SCREEN_UP)
{
bounding_rect.top += 1;
}
else if (direction == SCREEN_DOWN)
{
bounding_rect.bottom -= 1;
}
clip_se_rect_to_bounding_rect(se_rect, &bounding_rect);
}
void main_bg_se_clear_rect(Rect se_rect)
{
if (se_rect.left > se_rect.right)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
for (int y = se_rect.top; y < se_rect.bottom; y++)
{
memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect));
}
}
// Internal static function to merge implementation of move/copy functions.
static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move)
{
if (se_rect.left > se_rect.right
|| (direction != SCREEN_UP && direction != SCREEN_DOWN))
{
return;
}
// Clip to avoid read/write overflow of the screenblock
clip_se_rect_within_step_of_full_screen_vert(&se_rect, direction);
int start = (direction == SCREEN_UP) ? se_rect.top : se_rect.bottom;
int end = (direction == SCREEN_UP) ? se_rect.bottom : se_rect.top;
for (int y = start; y != end - direction; y -= direction)
{
memcpy16(&(se_mat[bg_sbb][y + direction][se_rect.left]),
&se_mat[bg_sbb][y][se_rect.left],
rect_width(&se_rect));
}
if (move)
{
memset16(&se_mat[bg_sbb][end][se_rect.left], 0x0000, rect_width(&se_rect));
}
}
static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction, bool move)
{
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
}
void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
{
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, false);
}
void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
{
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, true);
}
void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
{
main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false);
}
void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
{
main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, true);
}
void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos)
{
if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
int width = rect_width(&se_rect);
int height = rect_height(&se_rect);
SE tile_map[height][width];
// Copy the rect to the tile map
for (int sy = 0; sy < height; sy++)
{
memcpy16(&tile_map[sy][0],
&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left],
width);
}
// TODO: Avoid overflow
// Copy the tilemap to the new rect position
for (int sy = 0; sy < height; sy++)
{
memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x],
&tile_map[sy][0],
width);
}
}
void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
{
if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
int width = rect_width(&se_rect);
int height = rect_height(&se_rect);
for (int sy = 0; sy < height; sy++)
{
memset16(&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], se, width);
}
}
// Helper: Copy the corners of a 3x3 tile block
static void main_bg_se_expand_3x3_copy_corners(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width, int dest_rect_height)
{
SE top_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x];
se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left] = top_left_se;
SE top_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x + 2];
se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + dest_rect_width - 1] = top_right_se;
SE bottom_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x];
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left] = bottom_left_se;
SE bottom_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 2];
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left + dest_rect_width - 1] = bottom_right_se;
}
// Helper: Copy the top and bottom sides of a 3x3 tile block
static void main_bg_se_expand_3x3_copy_top_bottom(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width)
{
if (dest_rect_width > 2)
{
SE top_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x + 1];
SE bottom_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 1];
memset16(&se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + 1], top_middle_se, dest_rect_width - 2);
memset16(&se_mat[MAIN_BG_SBB][se_dest_rect->bottom][se_dest_rect->left + 1], bottom_middle_se, dest_rect_width - 2);
}
}
// Helper: Copy the left and right sides of a 3x3 tile block
static void main_bg_se_expand_3x3_copy_left_right(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width, int dest_rect_height)
{
SE middle_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x];
SE middle_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x + 2];
for (int y = 1; y < dest_rect_height - 1; y++)
{
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se;
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] = middle_right_se;
}
}
void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pnt)
{
clip_se_rect_to_screenblock(&se_dest_rect);
int dest_rect_width = rect_width(&se_dest_rect);
int dest_rect_height = rect_height(&se_dest_rect);
// Verify the dest rect is at least 2x2
if (dest_rect_width < 2 || dest_rect_height < 2)
{
return;
}
// Copy the corners
main_bg_se_expand_3x3_copy_corners(&se_dest_rect, &src_top_left_pnt, dest_rect_width, dest_rect_height);
// Copy top and bottom sides
main_bg_se_expand_3x3_copy_top_bottom(&se_dest_rect, &src_top_left_pnt, dest_rect_width);
// Copy left and right sides
main_bg_se_expand_3x3_copy_left_right(&se_dest_rect, &src_top_left_pnt, dest_rect_width, dest_rect_height);
// Fill the center if needed
if (dest_rect_width > 2 && dest_rect_height > 2)
{
SE middle_fill_se = se_mat[MAIN_BG_SBB][src_top_left_pnt.y + 1][src_top_left_pnt.x + 1];
Rect dest_inner_fill_rect = {se_dest_rect.left + 1, se_dest_rect.top + 1, se_dest_rect.right - 1, se_dest_rect.bottom - 1};
main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
}
}
void tte_erase_rect_wrapper(Rect rect)
{
tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
}
void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum OverflowDir overflow_direction)
{
// TODO: Allow passing string length to avoid calling strlen()?
int str_len = strlen(str);
if (overflow_direction == OVERFLOW_LEFT)
{
rect->left = max(0, rect->right - str_len * TTE_CHAR_SIZE);
}
else if (overflow_direction == OVERFLOW_RIGHT)
{
int num_fitting_chars = rect_width(rect) / TTE_CHAR_SIZE;
if (str_len < num_fitting_chars)
rect->left += (num_fitting_chars - str_len) * TTE_CHAR_SIZE;
//else nothing is to be updated, entire rect is filled and may overflow
}
}
void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction)
{
if (rect == NULL || str == NULL)
{
return;
}
int text_width_chars = strlen(str);
int rect_width_chars = rect_width(rect) / TTE_CHAR_SIZE;
bool bias_right = (bias_direction == SCREEN_RIGHT);
/* Adding bias_right makes sure that we round up when biased right
* but round down when biased left.
*/
rect->left += max(0, (rect_width_chars - text_width_chars + bias_right) / 2) * TTE_CHAR_SIZE;
}
void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset)
{
const u16 offset = (((palette_offset) << 8) | (palette_offset));
for (int i = 0; i < hwcount; i++)
{
// Copying u8 data twice across u16 data
dst[i] = src[i] + offset;
}
}
void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset)
{
const u32 offset = (palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset;
for (int i = 0; i < wcount; i++)
{
// Copying u8 data 4 times across u32 data
dst[i] = src[i] + offset;
}
}
void toggle_windows(bool win0, bool win1)
{
if (win0)
{
REG_DISPCNT |= DCNT_WIN0;
}
else
{
REG_DISPCNT &= ~DCNT_WIN0;
}
if (win1)
{
REG_DISPCNT |= DCNT_WIN1;
}
else
{
REG_DISPCNT &= ~DCNT_WIN1;
}
if (win0 || win1)
{
REG_BLDCNT = BLD_BUILD(BLD_BG1, BLD_BG2, 1);
}
else
{
REG_BLDCNT = 0;
}
}