Files
balatro-gba-chinese-jocker-…/source/game/common_ui.c
T
Rickey b1c2b7f35e Refactor/round end (#479)
* Initial round_end extraction

* move hands to game vars

* Checkpoint

* Finish removing all variables for state fns

* Move over round_end substate functions

* Move over round_end with compile

* working in general

* Fix round start state issue

* clang-format

* Fix clang format issue

* PR fixes and standardize types in game vars struct

* Clang-format
2026-05-13 18:22:02 -07:00

41 lines
1.0 KiB
C

#include "game/common_ui.h"
#include "blind_select.h"
#include "game.h"
#include "game/main_menu.h"
#include "game/options_menu.h"
#include "game/round_end.h"
typedef void (*BackgroundRenderCallback)(void);
static enum BackgroundId background = BG_NONE;
// Map to fill in for refactor
static const BackgroundRenderCallback bgCallbacks[] = {
[BG_NONE] = NULL,
[BG_CARD_SELECTING] = NULL,
[BG_CARD_PLAYING] = NULL,
[BG_ROUND_END] = game_round_end_change_background,
[BG_SHOP] = NULL,
[BG_BLIND_SELECT] = game_blind_select_change_background,
[BG_OPTIONS_MENU] = game_options_menu_change_background,
[BG_MAIN_MENU] = game_main_menu_change_background,
};
void change_background(enum BackgroundId id, bool force_redraw)
{
if (force_redraw)
{
background = BG_NONE;
reset_background();
}
if (id != background && bgCallbacks[id] != NULL)
{
bgCallbacks[id]();
}
background = id;
// Can be removed once all states have their own "change_background" func
change_background_legacy(id);
}