Files
balatro-gba-chinese-jocker-…/source/main.c
T

79 lines
1.7 KiB
C

#include <tonc.h>
#include <maxmod.h>
#include <string.h>
#include "sprite.h"
#include "card.h"
#include "game.h"
// Graphics
#include "deck_gfx.h"
#include "background_gfx.h"
#include "background_play_gfx.h"
// Audio
#include "soundbank.h"
#include "soundbank_bin.h"
void init()
{
irq_init(NULL);
irq_add(II_VBLANK, mmVBlank);
// Initialize maxmod
mmInitDefault((mm_addr)soundbank_bin, 12);
mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP);
// Set up the video mode
REG_DISPCNT = DCNT_MODE0 | DCNT_OBJ_1D | DCNT_BG0 | DCNT_BG1 | DCNT_OBJ;
REG_BG0CNT = BG_PRIO(1) | BG_CBB(0) | BG_SBB(30) | BG_8BPP | BG_REG_64x32;
REG_BG1CNT = BG_PRIO(0) | BG_CBB(1) | BG_SBB(31) | BG_4BPP;
// Load the tiles and palette
memcpy16(pal_bg_mem, background_gfxPal, background_gfxPalLen);
memcpy32(&tile_mem[0][0], background_gfxTiles, background_gfxTilesLen);
memcpy(&tile_mem[4][0], deck_gfxTiles, deck_gfxTilesLen);
memcpy(pal_obj_mem, deck_gfxPal, deck_gfxPalLen);
// Initialize text engine
tte_init_se(1, BG_CBB(1) | BG_SBB(31), 0, CLR_WHITE, 14, NULL, NULL);
tte_erase_screen();
tte_init_con();
pal_bg_bank[1][15] = 0x029F; // Yellow. honestly fuck libtonc because i cannot figure out how you're supposed to select a color from the palette index so i'm doing it like this
pal_bg_bank[2][15] = 0x7E40; // Blue
pal_bg_bank[3][15] = 0x213F; // Red
// Initialize subsystems
sprite_init();
card_init();
game_init();
}
void update()
{
game_update();
card_update();
}
void draw()
{
sprite_draw();
}
int main()
{
init();
while(true)
{
vid_vsync();
mmFrame();
key_poll();
update();
draw();
}
return 0;
}