Files
balatro-gba-chinese-jocker-…/source/game/common_ui.c
T
MeirGavishandCopilot Autofix powered by AI 7a5a4a1276 Updated all static variables to have the s_ prefix and constants to upper case (#591)
* Updated all static variables to have the s_ prefix and constants to upper case

* Renamed missed sneaky functions in round.c (+ clang-format...)

* Renamed a few more missed constants

* Updated rng_update() documentation

* Apply suggestions from Copilot's code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Added missed suggestion

* Updated rng_update() comment

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-07-16 20:21:18 +03:00

55 lines
1.6 KiB
C

#include "game/common_ui.h"
#include "blind_select.h"
#include "game.h"
#include "game/main_menu.h"
#include "game/options_menu.h"
#include "game/round.h"
#include "game/round_end.h"
#include "game/run_setup.h"
#include "game/shop.h"
#include "layout.h"
typedef void (*BackgroundRenderCallback)(void);
static enum BackgroundId s_background = BG_NONE;
// Map to fill in for refactor
static const BackgroundRenderCallback bgCallbacks[] = {
[BG_NONE] = NULL,
[BG_CARD_SELECTING] = game_round_change_background_selecting,
[BG_CARD_PLAYING] = game_round_change_background_playing,
[BG_ROUND_END] = game_round_end_change_background,
[BG_SHOP] = game_shop_change_background,
[BG_BLIND_SELECT] = game_blind_select_change_background,
[BG_RUN_SETUP] = game_run_setup_change_background,
[BG_OPTIONS_MENU] = game_options_menu_change_background,
[BG_MAIN_MENU] = game_main_menu_change_background,
};
enum BackgroundId get_current_background(void)
{
return s_background;
}
void change_background(enum BackgroundId id, bool force_redraw)
{
if (force_redraw)
{
s_background = BG_NONE;
}
if (id != s_background && bgCallbacks[id] != NULL)
{
bgCallbacks[id]();
}
s_background = id;
}
void reset_top_left_panel_bottom_row(void)
{
BG_POINT top_left_panel_bottom_row_pos = TOP_LEFT_PANEL_POINT;
// Use the source rect height to offset to the bottom row point
top_left_panel_bottom_row_pos.y += rect_height(&TOP_LEFT_ITEM_SRC_RECT) - 1;
main_bg_se_copy_rect(TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT, top_left_panel_bottom_row_pos);
}