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balatro-gba-chinese-jocker-…/include/chinese_text.h
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wuxu c7ef3c0047 Add Chinese text rendering support
Extend the bitmap font pipeline with the Chinese Joker glyph subset and encode supported UTF-8 text for Tonc TTE. Move the affine map clear of the expanded font, add a compile-time VRAM overlap guard, and cover every custom glyph with host tests.
2026-07-19 11:35:14 +08:00

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C

/**
* @file chinese_text.h
* @brief UTF-8 conversion helpers for the extended TTE font.
*/
#ifndef CHINESE_TEXT_H
#define CHINESE_TEXT_H
#include <stddef.h>
/**
* @brief Map supported UTF-8 Chinese text to valid UTF-8 sequences for custom TTE glyphs.
*
* ASCII bytes, including TTE formatting tags, are copied unchanged. Unsupported Unicode
* characters are replaced with '?'. Custom glyph IDs are emitted as UTF-8 because Tonc TTE
* decodes every byte above 0x7F as part of a UTF-8 sequence.
*
* @return Number of encoded bytes, excluding the null terminator.
*/
size_t chinese_text_encode(const char* utf8, char* output, size_t output_size);
#endif // CHINESE_TEXT_H