* Updated all static variables to have the s_ prefix and constants to upper case * Renamed missed sneaky functions in round.c (+ clang-format...) * Renamed a few more missed constants * Updated rng_update() documentation * Apply suggestions from Copilot's code review Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Added missed suggestion * Updated rng_update() comment --------- Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
52 lines
963 B
C
52 lines
963 B
C
#include "random.h"
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#include "game_variables.h"
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#include "util.h"
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#include <stdlib.h>
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#include <tonc.h>
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// Accumulate timer 1 into a bigger variable so we can generate more diverse seeds
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static u32 s_timer_acc = 0;
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// Timers usage docs: https://gbadev.net/tonc/timers.html
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void rng_init(void)
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{
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REG_TM1D = 0;
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REG_TM1CNT = TM_FREQ_1 | TM_ENABLE; // using timer with x1 prescale
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}
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void rng_update(void)
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{
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s_timer_acc += (u32)REG_TM1D;
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}
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void rng_set_seed(u32 seed)
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{
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g_game_vars.rng_info.seed = seed % (MAX_BASE36 + 1);
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g_game_vars.rng_info.step = 0;
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srand(g_game_vars.rng_info.seed);
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}
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void rng_shuffle_seed(void)
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{
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rng_set_seed(s_timer_acc);
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}
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u32 rng_get_u32(void)
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{
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g_game_vars.rng_info.step++;
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return rand();
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}
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void rng_restore(RngInfo info)
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{
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g_game_vars.rng_info = info;
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srand(g_game_vars.rng_info.seed);
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for (u32 i = 0; i < g_game_vars.rng_info.step; i++)
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{
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(void)rng_get_u32();
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}
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}
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