d5d5a6fd6b
* initial commit, DOES NOT COMPILE * Rename joker interactions file to `joker_row` * IT'S WORKIIING (now to make it pretty lol) * fixed rebase issues * fix rebase + undo state machine changes * Document shop state functions * clang format * fix reroll cost not appearing on shop init * Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes * Resolve weird defines/include order issue * clang format * Implement suggestions from @ricfehr3 * clang format * clang format * fix rebase * Implement sugegstions from @ricfehr3 * Refactored shop to use the Button struct * missed some memsets --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
422 lines
12 KiB
C
422 lines
12 KiB
C
#include "graphic_utils.h"
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#include "layout.h"
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#include <string.h>
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#include <tonc_core.h>
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#include <tonc_math.h>
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#include <tonc_tte.h>
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static const Rect FULL_SCREENBLOCK_RECT = {0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
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static const Rect TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT = {0, 28, 8, 28};
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static void clip_se_rect_to_screenblock(Rect* rect);
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static void bg_se_copy_or_move_rect_1_tile_vert(
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u16 bg_sbb,
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Rect se_rect,
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enum ScreenVertDir direction,
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bool move
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);
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static void main_bg_se_copy_or_move_rect_1_tile_vert(
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Rect se_rect,
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enum ScreenVertDir direction,
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bool move
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);
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// Clips a rect of screenblock entries to a specified rect
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// The bounding rect is not required to be within screenblock boundaries
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static inline void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
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{
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rect->right = min(rect->right, bounding_rect->right);
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rect->bottom = min(rect->bottom, bounding_rect->bottom);
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rect->left = max(rect->left, bounding_rect->left);
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rect->top = max(rect->top, bounding_rect->top);
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}
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// Can be unstaticed if needed
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// Clips a rect of screenblock entries to screenblock boundaries
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static void clip_se_rect_to_screenblock(Rect* rect)
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{
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clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT);
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}
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// Clips a rect of screenblock entries to be within one step of
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// screenblock boundaries vertically depending on direction.
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static inline void clip_se_rect_within_step_of_full_screen_vert(
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Rect* se_rect,
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enum ScreenVertDir direction
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)
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{
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Rect bounding_rect = FULL_SCREENBLOCK_RECT;
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if (direction == SCREEN_UP)
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{
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bounding_rect.top += 1;
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}
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else if (direction == SCREEN_DOWN)
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{
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bounding_rect.bottom -= 1;
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}
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clip_se_rect_to_bounding_rect(se_rect, &bounding_rect);
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}
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// Internal static function to merge implementation of move/copy functions.
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static void bg_se_copy_or_move_rect_1_tile_vert(
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u16 bg_sbb,
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Rect se_rect,
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enum ScreenVertDir direction,
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bool move
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)
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{
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if (se_rect.left > se_rect.right || (direction != SCREEN_UP && direction != SCREEN_DOWN))
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{
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return;
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}
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// Clip to avoid read/write overflow of the screenblock
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clip_se_rect_within_step_of_full_screen_vert(&se_rect, direction);
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int start = (direction == SCREEN_UP) ? se_rect.top : se_rect.bottom;
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int end = (direction == SCREEN_UP) ? se_rect.bottom : se_rect.top;
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for (int y = start; y != end - direction; y -= direction)
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{
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memcpy16(
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&(se_mat[bg_sbb][y + direction][se_rect.left]),
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&se_mat[bg_sbb][y][se_rect.left],
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rect_width(&se_rect)
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);
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}
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if (move)
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{
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memset16(&se_mat[bg_sbb][end][se_rect.left], 0x0000, rect_width(&se_rect));
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}
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}
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static void main_bg_se_copy_or_move_rect_1_tile_vert(
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Rect se_rect,
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enum ScreenVertDir direction,
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bool move
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)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
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}
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void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, false);
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}
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void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, true);
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}
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void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
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{
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main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false);
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}
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void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
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{
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main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, true);
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}
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void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos)
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{
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if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
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return;
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// Clip to avoid screenblock overflow
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clip_se_rect_to_screenblock(&se_rect);
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int width = rect_width(&se_rect);
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int height = rect_height(&se_rect);
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SE tile_map[height][width];
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// Copy the rect to the tile map
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for (int sy = 0; sy < height; sy++)
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{
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memcpy16(&tile_map[sy][0], &se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], width);
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}
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// TODO: Avoid overflow
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// Copy the tilemap to the new rect position
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for (int sy = 0; sy < height; sy++)
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{
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memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x], &tile_map[sy][0], width);
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}
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}
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static inline void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
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{
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if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
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return;
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// Clip to avoid screenblock overflow
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clip_se_rect_to_screenblock(&se_rect);
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int width = rect_width(&se_rect);
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int height = rect_height(&se_rect);
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for (int sy = 0; sy < height; sy++)
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{
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memset16(&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], se, width);
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}
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}
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// Helper: Copy the corners of a 3x3 tile block
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static inline void main_bg_se_expand_3x3_copy_corners(
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const Rect* se_dest_rect,
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const BG_POINT* src_top_left_pnt,
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int dest_rect_width,
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int dest_rect_height
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)
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{
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SE top_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x];
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se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left] = top_left_se;
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SE top_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x + 2];
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se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + dest_rect_width - 1] = top_right_se;
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SE bottom_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x];
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se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left] =
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bottom_left_se;
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SE bottom_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 2];
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se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1]
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[se_dest_rect->left + dest_rect_width - 1] = bottom_right_se;
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}
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// Helper: Copy the top and bottom sides of a 3x3 tile block
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static inline void main_bg_se_expand_3x3_copy_top_bottom(
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const Rect* se_dest_rect,
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const BG_POINT* src_top_left_pnt,
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int dest_rect_width
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)
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{
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if (dest_rect_width > 2)
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{
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SE top_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x + 1];
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SE bottom_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 1];
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memset16(
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&se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + 1],
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top_middle_se,
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dest_rect_width - 2
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);
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memset16(
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&se_mat[MAIN_BG_SBB][se_dest_rect->bottom][se_dest_rect->left + 1],
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bottom_middle_se,
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dest_rect_width - 2
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);
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}
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}
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// Helper: Copy the left and right sides of a 3x3 tile block
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static inline void main_bg_se_3w_copy_expand_left_right_sides(
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const Rect* se_dest_rect,
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const BG_POINT* src_left_pnt
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)
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{
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SE middle_left_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x];
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// Assuming width 3 so the right side is + 2
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SE middle_right_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x + 2];
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int dest_rect_width = rect_width(se_dest_rect);
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int dest_rect_height = rect_height(se_dest_rect);
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for (int y = 0; y < dest_rect_height; y++)
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{
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se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se;
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se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] =
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middle_right_se;
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}
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}
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void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pnt)
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{
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clip_se_rect_to_screenblock(&se_dest_rect);
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int dest_rect_width = rect_width(&se_dest_rect);
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int dest_rect_height = rect_height(&se_dest_rect);
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// Verify the dest rect is at least 2x2
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if (dest_rect_width < 2 || dest_rect_height < 2)
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{
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return;
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}
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// Copy the corners
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main_bg_se_expand_3x3_copy_corners(
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&se_dest_rect,
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&src_top_left_pnt,
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dest_rect_width,
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dest_rect_height
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);
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// Copy top and bottom sides
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main_bg_se_expand_3x3_copy_top_bottom(&se_dest_rect, &src_top_left_pnt, dest_rect_width);
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BG_POINT src_middle_left_pnt = {src_top_left_pnt.x, src_top_left_pnt.y + 1};
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// Avoid the corners when copying the sides
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Rect dest_sides_rect = se_dest_rect;
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dest_sides_rect.top += 1;
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dest_sides_rect.bottom -= 1;
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// Copy left and right sides
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main_bg_se_3w_copy_expand_left_right_sides(&dest_sides_rect, &src_middle_left_pnt);
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// Fill the center if needed
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if (dest_rect_width > 2 && dest_rect_height > 2)
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{
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SE middle_fill_se = se_mat[MAIN_BG_SBB][src_top_left_pnt.y + 1][src_top_left_pnt.x + 1];
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Rect dest_inner_fill_rect = {
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se_dest_rect.left + 1,
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se_dest_rect.top + 1,
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se_dest_rect.right - 1,
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se_dest_rect.bottom - 1
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};
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main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
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}
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}
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void main_bg_se_copy_expand_3w_row(Rect se_dest_rect, BG_POINT src_row_left_pnt)
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{
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clip_se_rect_to_screenblock(&se_dest_rect);
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int dest_rect_width = rect_width(&se_dest_rect);
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if (dest_rect_width < 2)
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{
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return;
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}
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// Copy left and right sides
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main_bg_se_3w_copy_expand_left_right_sides(&se_dest_rect, &src_row_left_pnt);
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if (dest_rect_width > 2)
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{
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SE middle_fill_se = se_mat[MAIN_BG_SBB][src_row_left_pnt.y][src_row_left_pnt.x + 1];
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Rect dest_inner_fill_rect = se_dest_rect;
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// Avoid copying the sides when filling the rect.
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dest_inner_fill_rect.left += 1;
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dest_inner_fill_rect.right -= 1;
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main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
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}
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}
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void tte_erase_rect_wrapper(Rect rect)
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{
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tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
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}
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void update_text_rect_to_right_align_str(
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Rect* rect,
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const char* str,
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enum OverflowDir overflow_direction
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)
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{
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// TODO: Allow passing string length to avoid calling strlen()?
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int str_len = strlen(str);
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if (overflow_direction == OVERFLOW_LEFT)
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{
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rect->left = max(0, rect->right - str_len * TTE_CHAR_SIZE);
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}
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else if (overflow_direction == OVERFLOW_RIGHT)
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{
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int num_fitting_chars = rect_width(rect) / TTE_CHAR_SIZE;
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if (str_len < num_fitting_chars)
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rect->left += (num_fitting_chars - str_len) * TTE_CHAR_SIZE;
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// else nothing is to be updated, entire rect is filled and may overflow
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}
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}
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void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction)
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{
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if (rect == NULL || str == NULL)
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{
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return;
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}
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int text_width_chars = strlen(str);
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int rect_width_chars = rect_width(rect) / TTE_CHAR_SIZE;
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bool bias_right = (bias_direction == SCREEN_RIGHT);
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/* Adding bias_right makes sure that we round up when biased right
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* but round down when biased left.
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*/
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rect->left += max(0, (rect_width_chars - text_width_chars + bias_right) / 2) * TTE_CHAR_SIZE;
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}
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void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset)
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{
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const u16 offset = (((palette_offset) << 8) | (palette_offset));
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for (int i = 0; i < hwcount; i++)
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{
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// Copying u8 data twice across u16 data
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dst[i] = src[i] + offset;
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}
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}
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void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset)
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{
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const u32 offset =
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(palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset;
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for (int i = 0; i < wcount; i++)
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{
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// Copying u8 data 4 times across u32 data
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dst[i] = src[i] + offset;
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}
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}
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void toggle_windows(bool win0, bool win1)
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{
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if (win0)
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{
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REG_DISPCNT |= DCNT_WIN0;
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}
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else
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{
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REG_DISPCNT &= ~DCNT_WIN0;
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}
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if (win1)
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{
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REG_DISPCNT |= DCNT_WIN1;
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}
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else
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{
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REG_DISPCNT &= ~DCNT_WIN1;
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}
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if (win0 || win1)
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{
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REG_BLDCNT = BLD_BUILD(BLD_BG1, BLD_BG2, 1);
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}
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else
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{
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REG_BLDCNT = 0;
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}
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}
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void main_bg_se_clear_rect(Rect se_rect)
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{
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if (se_rect.left > se_rect.right)
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return;
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// Clip to avoid screenblock overflow
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clip_se_rect_to_screenblock(&se_rect);
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for (int y = se_rect.top; y < se_rect.bottom; y++)
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{
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memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect));
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}
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}
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void reset_top_left_panel_bottom_row(void)
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{
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BG_POINT top_left_panel_bottom_row_pos = TOP_LEFT_PANEL_POINT;
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// Use the source rect height to offset to the bottom row point
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top_left_panel_bottom_row_pos.y += rect_height(&TOP_LEFT_ITEM_SRC_RECT) - 1;
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main_bg_se_copy_rect(TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT, top_left_panel_bottom_row_pos);
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}
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