Files
balatro-gba-chinese-jocker-…/source/game.c
T

44 lines
851 B
C

#include "game.h"
#include <maxmod.h>
#include <tonc.h>
#include <string.h>
#include <stdlib.h>
#include "sprite.h"
#include "card.h"
void game_init()
{
}
void game_update()
{
if (key_hit(KEY_LEFT))
{
hand_set_focus(hand_get_focus() + 1); // The reason why this adds 1 is because the hand is drawn from right to left. There is no particular reason for this, it's just how I did it.
}
else if (key_hit(KEY_RIGHT))
{
hand_set_focus(hand_get_focus() - 1);
}
if (key_hit(KEY_A))
{
hand_select();
}
if (key_hit(KEY_B))
{
hand_change_sort();
}
if (key_hit(KEY_SELECT))
{
hand_discard();
}
tte_printf("#{es; P:128,130}%d/%d", hand_get_size(), hand_get_max_size());
tte_printf("#{P:200,155}%d/%d", deck_get_size(), deck_get_max_size());
}