Fixing some constant names after a rebase.
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+5
-5
@@ -2312,7 +2312,7 @@ static void game_round_end_panel_exit()
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}
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else if (timer > FRAMES(20))
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{
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memset16(&pal_bg_mem[REWARD_PANEL_BORDER], 0x1483, 1);
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memset16(&pal_bg_mem[REWARD_PANEL_BORDER_PID], 0x1483, 1);
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state_info[game_state].substate = DISPLAY_REWARDS;
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timer = TM_ZERO;
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}
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@@ -2970,14 +2970,14 @@ static void game_blind_select_handle_input()
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if (selection_y == 0)
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{
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// 5 is the multiplier palette color and the skip button color
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memset16(&pal_bg_mem[BLIND_SELECT_BTN_SELECTED_BORDER], 0xFFFF, 1);
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memcpy16(&pal_bg_mem[BLIND_SKIP_BTN_SELECTED_BORDER], &pal_bg_mem[BLIND_SKIP_BTN], 1);
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memset16(&pal_bg_mem[BLIND_SELECT_BTN_SELECTED_BORDER_PID], 0xFFFF, 1);
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memcpy16(&pal_bg_mem[BLIND_SKIP_BTN_SELECTED_BORDER_PID], &pal_bg_mem[BLIND_SKIP_BTN_PID], 1);
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}
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else
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{
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// 15 is the select button color
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memcpy16(&pal_bg_mem[BLIND_SELECT_BTN_SELECTED_BORDER], &pal_bg_mem[BLIND_SELECT_BTN], 1);
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memset16(&pal_bg_mem[BLIND_SKIP_BTN_SELECTED_BORDER], 0xFFFF, 1);
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memcpy16(&pal_bg_mem[BLIND_SELECT_BTN_SELECTED_BORDER_PID], &pal_bg_mem[BLIND_SELECT_BTN_PID], 1);
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memset16(&pal_bg_mem[BLIND_SKIP_BTN_SELECTED_BORDER_PID], 0xFFFF, 1);
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}
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}
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