Forgot to include boss blind functionality into background
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+3
-1
@@ -385,7 +385,9 @@ void change_background(int id)
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}
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else if (current_blind == BOSS_BLIND)
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{
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int y_from = 27;
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int y_to = 1;
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memcpy16(&se_mem[MAIN_BG_SBB][32 * y_to], &se_mem[MAIN_BG_SBB][32 * y_from], 9);
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}
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// This would change the palette of the background to match the blind, but the backgroun doesn't use the blind token's exact colors so a different approach is required
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