Fixed indent error from previous commit
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+2
-2
@@ -593,8 +593,8 @@ void game_init()
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obj_hide(round_end_blind_token->obj); // Hide the blind token sprite for now
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// Fill the deck with all the cards. Later on this can be replaced with a more dynamic system that allows for different decks and card types.
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for (int suit = 0; suit < NUM_SUITS; suit++)
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{
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for (int suit = 0; suit < NUM_SUITS; suit++)
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{
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for (int rank = 0; rank < NUM_RANKS; rank++)
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{
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Card *card = card_new(suit, rank);
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