changed how game_speed affects hand score animations
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-1
@@ -1279,7 +1279,7 @@ static void game_playing_process_input_and_state()
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if (mult > 0)
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{
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temp_score = chips * mult;
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lerped_temp_score = int2fx(temp_score); // game speed affects how fast the score text increases.
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lerped_temp_score = int2fx(temp_score);
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lerped_score = int2fx(score);
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display_temp_score(temp_score);
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