Rickey
09dd996181
Clang Format Blinds ( #253 )
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* Quick cleanup on bitset docs
* Clang format blind.h/c
* Replace `_` with `s_` for functions
* Fix newline size for macros.
* Fix format for ci
* Add macro for "unused" attribute
2025-11-25 13:47:44 -08:00
Rickey Fehr
ef048791c1
Separate out graphics and add ability change boss
2025-10-13 23:36:27 -07:00
Rickey Fehr
f885fa9164
Fix Iterating over every blind instead of 3 max
2025-10-13 23:36:27 -07:00
Rickey Fehr
54d955d1e7
Update for PR
2025-10-13 23:36:27 -07:00
Rickey Fehr
3c2dd0edba
Rename blind enums to represent their type
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This commit prefixes the enums `BlindType` and `BlindState` with their
types for clarity
2025-10-13 23:36:27 -07:00
Rickey Fehr
7ee07bb34c
Refactor blind into a map
2025-10-13 23:36:27 -07:00
cellos51
dda145a907
Fixed blind sprites
2025-07-23 19:28:36 -04:00
cellos51
6a326e27fe
refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT
2025-07-23 17:31:21 -04:00
cellos51
4a5644eddb
Defining a basic system for jokers
2025-07-17 21:47:50 -04:00
cellos51
309ebf281a
Major refactor, too much else to list, check the git changes.
2025-07-16 00:55:27 -04:00
cellos51
847f602c9e
Changed the way the selecting/played background works and added logic for changing the background depending on blind type
2025-07-12 23:39:13 -04:00
cellos51
191c1a7264
Made blind tokens visible in GAME_BLIND_SELECT state
2025-07-12 19:47:49 -04:00
cellos51
e1c1d68694
basic implementation of blind select screen
2025-07-09 21:37:49 -04:00
cellos51
67b917fc7c
Yandere dev style code for the almost finished round end screen
2025-06-30 21:20:51 -04:00
cellos51
c58b569516
Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
2025-06-30 03:18:04 -04:00