cellos51
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af2358f487
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Minor optimization
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2025-08-09 17:08:18 -04:00 |
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cellos51
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0dde0cb6ef
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Took Copilot's advice and defined some magic numbers
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2025-08-09 15:14:57 -04:00 |
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cellos51
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1ef0ce212b
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Different animation and fixed top 3 scanlines
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2025-08-09 14:58:21 -04:00 |
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cellos51
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521b373bd2
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Added new background visuals
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2025-08-09 13:52:24 -04:00 |
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cellos51
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6363613f15
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Added & back to the tile8_mem in affine_background_init() and changed memcpy16 to 32
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2025-08-08 10:44:55 -04:00 |
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cellos51
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650c09af28
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Converted void to u16 in functions
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2025-08-08 09:54:24 -04:00 |
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cellos51
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12ca27e27b
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Removed default color for affine background and changed to load palette from image instead
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2025-08-08 00:32:30 -04:00 |
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cellos51
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dbe8585c0a
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Refactor affine_background_set_color to simplify brightness adjustment logic
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2025-08-08 00:08:28 -04:00 |
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cellos51
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bebe2237e4
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Add memcpy16_tile8_with_palette_offset function and update affine_background_init to use it
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2025-08-08 00:00:20 -04:00 |
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cellos51
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9be6a31dce
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Use tonc defines for getting colors
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2025-08-07 23:31:23 -04:00 |
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cellos51
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d0ca4a483d
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Fix indentation in affine_background.c for consistency
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2025-08-05 14:42:37 -04:00 |
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cellos51
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592d7ae8bc
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Add affine background color functionality and integrate into game loop
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2025-08-05 14:35:52 -04:00 |
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