* Turned SpriteObject into a member of JokerObject and CardObject and expiremented with casting
* Extracted shop code to use generic `SpriteObject`
* Extracted shop joker generation to a function
* Renamed object -> item
* Added setters and getters for `SpriteObject` members and updated all accesses to use them with casting (AI used for tedious work and reviewed - model Raptor mini)
* Added sprite_object_set_vx() because sprite_object_set_vy() exists and reordered the function order to have x,y parameters first, then targets
* Added Item object to act as a purchasable interface for the shop - AI used (model Raptor mini)
* Added -fms-extensions and switched to anonymous inheritance
* Fixed anonymous inheritance for joker and added direct access for that too
* fix build error from previous commit + clang-format
* Fixed build errors + clang-format for real this time (I hope...)
* clang-format one last time, I don't understand it anymore
* clang-format is annoying
* Added uses of CHECK_NULL_ARG macros
* Merged item_defs.h into item.h and fixed build error from previous commit
* clang-format...?
* Changed sprite_object_new() into sprite_object_init() and made it accept a parameter instead of returning one to make it less awkward
* Updated sprite_object_init() documentation
* Updated sprite_object_destroy documentation
* More clang-format
* Renamed add_to_inventory to acquire and updated documentation
* Added function documentations
* Update documentation + swap order of consumable and playing card types
* Added documentation for new files (+ small addition to button.h)
* clang-format
* Used typedef
* A bit more documentation
* Changed sho pcode to use generic Item instead of SpriteObject
* clang-format + fixed NULL-check error
* Revert weird clang-format...?
* clang-format for real
* Fixed errors from rebase on log_function_name
* Fixed build errors from rebase on main
* Added some more documentation about first member struct inheritance
* typo fix
* typo fix for real
* Removed SpriteObject field getters/setters (AI used - model Raptor mini)
* Renamed item_acquire -> item_on_acquired
* Added item_can_acquire()
* clang-format
* Fixed some sprite issues but not all...
* Fixed some more issues
* Cleanup JokerObject some more JokerObjects in the shop
* Added `item_destroy()`
* Added item_set_available_to_shop, CHECK_ITEM_TYPE macros + small documentation updates
* Another small JokerObject->Item replacement
* Removed item_set_available_to_shop and replaced with item_roll_new() and item_dispose(), also changed "available_to_shop" semantics to "rollable"
* Re-applied changes from game.c to round.c after rebase on main
* Added partial implementations of item functions for playing cards
* Line endings fix...
* Macro renames, function documentations
* Updated documentations
* Apply fixes from Copilot review
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Fix card_object_get_buy_price type checking
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Avoid double pointer cast on dispose
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Apply suggestions from @ricfehr3's code review
Co-authored-by: Rickey <ric@rf3.xyz>
* Remove redundant comments
* Moved error checking before joker_get_random_rarity
Co-authored-by: Rickey <ric@rf3.xyz>
* Fixed build error from rebase
* clang-format
* Added doxygen documentation for Item explaining inheritance
* Removed unnecessary comment
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
* Clang format joker files and def files
* Fix blind usage of GBLA_UNUSED macro
* Add final files for clang-format (main.c and selection_grid.h)
---------
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
* Introduce indexed list implementation
* Fix CI tests for pool
* Take bitset out of pool
* Replace joker bitset interactions with wrappers
* Add bitset tests
* Add test to gitignore
---------
Co-authored-by: rfehr-idexx <ric-fehr@idexx.com>