* Turned SpriteObject into a member of JokerObject and CardObject and expiremented with casting
* Extracted shop code to use generic `SpriteObject`
* Extracted shop joker generation to a function
* Renamed object -> item
* Added setters and getters for `SpriteObject` members and updated all accesses to use them with casting (AI used for tedious work and reviewed - model Raptor mini)
* Added sprite_object_set_vx() because sprite_object_set_vy() exists and reordered the function order to have x,y parameters first, then targets
* Added Item object to act as a purchasable interface for the shop - AI used (model Raptor mini)
* Added -fms-extensions and switched to anonymous inheritance
* Fixed anonymous inheritance for joker and added direct access for that too
* fix build error from previous commit + clang-format
* Fixed build errors + clang-format for real this time (I hope...)
* clang-format one last time, I don't understand it anymore
* clang-format is annoying
* Added uses of CHECK_NULL_ARG macros
* Merged item_defs.h into item.h and fixed build error from previous commit
* clang-format...?
* Changed sprite_object_new() into sprite_object_init() and made it accept a parameter instead of returning one to make it less awkward
* Updated sprite_object_init() documentation
* Updated sprite_object_destroy documentation
* More clang-format
* Renamed add_to_inventory to acquire and updated documentation
* Added function documentations
* Update documentation + swap order of consumable and playing card types
* Added documentation for new files (+ small addition to button.h)
* clang-format
* Used typedef
* A bit more documentation
* Changed sho pcode to use generic Item instead of SpriteObject
* clang-format + fixed NULL-check error
* Revert weird clang-format...?
* clang-format for real
* Fixed errors from rebase on log_function_name
* Fixed build errors from rebase on main
* Added some more documentation about first member struct inheritance
* typo fix
* typo fix for real
* Removed SpriteObject field getters/setters (AI used - model Raptor mini)
* Renamed item_acquire -> item_on_acquired
* Added item_can_acquire()
* clang-format
* Fixed some sprite issues but not all...
* Fixed some more issues
* Cleanup JokerObject some more JokerObjects in the shop
* Added `item_destroy()`
* Added item_set_available_to_shop, CHECK_ITEM_TYPE macros + small documentation updates
* Another small JokerObject->Item replacement
* Removed item_set_available_to_shop and replaced with item_roll_new() and item_dispose(), also changed "available_to_shop" semantics to "rollable"
* Re-applied changes from game.c to round.c after rebase on main
* Added partial implementations of item functions for playing cards
* Line endings fix...
* Macro renames, function documentations
* Updated documentations
* Apply fixes from Copilot review
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Fix card_object_get_buy_price type checking
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Avoid double pointer cast on dispose
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Apply suggestions from @ricfehr3's code review
Co-authored-by: Rickey <ric@rf3.xyz>
* Remove redundant comments
* Moved error checking before joker_get_random_rarity
Co-authored-by: Rickey <ric@rf3.xyz>
* Fixed build error from rebase
* clang-format
* Added doxygen documentation for Item explaining inheritance
* Removed unnecessary comment
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
* WIP
* WIP
* WIP
* WIP
* Tags are bugged but it's looking good
* Centering is bugged, almost there
* WIP
* Fixed centeriiiing, yaaaay
* good progress
* add proper '\n' support
* WIP descriptions
* All descriptions are there ^^
* missing 9-patch for pretty display
* WIP
* fix rebase issues
* Fix minor Run Setup screen issues
* Almost done, only one fix to go
* Aaaalmooost doooneeeee
* make desc frame size adaptative
* add rarity color and text
* final cleanup
* clang format
* clang format
* clang format
* clang format
* clang format
* Fix Joker update loop index
* Fix const and Bull description
* Fix unwanted button SFX
* fix tte colors
* Add misprint description
* Fix justified line length computation
* Add safeguards to tag parsing loop
* clang format
* Fix Ante bugged display at boss blind end
* Tweak suit colors
* Final fixes
* Simplified the way we print descriptions
* simplify further
* get rid of weird macro
* Fix Onwed joker price when holding A after showing its description
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* initial commit, DOES NOT COMPILE
* Rename joker interactions file to `joker_row`
* IT'S WORKIIING (now to make it pretty lol)
* fixed rebase issues
* fix rebase + undo state machine changes
* Document shop state functions
* clang format
* fix reroll cost not appearing on shop init
* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes
* Resolve weird defines/include order issue
* clang format
* Implement suggestions from @ricfehr3
* clang format
* clang format
* fix rebase
* Implement sugegstions from @ricfehr3
* Refactored shop to use the Button struct
* missed some memsets
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>