* background
* Implement Options button
* Update main menu artwork
* add options menu tiles
* prepare options menu handling
* incorporate main menu refactor
* toto
* add all menu interactions
* do not reset selection_x in main_menu
* options struct
* fix rebase from ricfehr3's repo
* Implement high contrast cards
* Save/Load options values to SRAM
* load options on game_init and validate data within the load_options function
* Get changes from ricfehr3's PR
* recover fix for glitched ace
* clang format
* clang format
* clang format
* Save 500B of image data by using only minimal set of tiles instead of keeping final window in source file
* clang format
* clang format
* Implement Options button
* Update main menu artwork
* progress, leaving it alone for now until discussion
* make game_vars an extern
* Move options vars into their own struct
* rollback previous commit
* Implement save validation. Version check to come
* implement data validity + version check for game saves
* clang format
* Save position in rng sequence for consistent run after load
* fix rebase issues
* fix rebase issue
* remove unused/duplicate define
* Oops, made a mistake when testing PR #424
* encode high contrast palette into an image, and load it at game_start
* document save.c/h and correct typos
* correct alignment
* game speed and high contrast buttons working
* small cleanup
* sliders also work again now
* clang format
* Moved balatro_version extern declaration to version.h file
* removed unsused variable
* make showing ROM version a toggle
* move ante, round and money to the GameVariables struct
* Rename SaveCheckInfo struct to SaveHeader for clarity
* Add SaveHeader struct explanation
* clang format
* Revert unnecessary tileset optimization
* SFX now follows the sound volume slider
* clang format
* Music now follows volume slider
* Changed volume slider increment from 5 to 20 to avoid having the music sound too rough under 20% volume
* refactor main_menu.c to use SelectionGrid and Button structs
* clang format
* make a "new" save button so we don't save during the state transition
* clang format
* Reduced state transition flicker by only changing affine background to a different one
* Fix loading game too late in game init sequence
* First batch of suggestions from @MeirGavish
* Remove unnecessary intermediary buffers for high contrast palette swapping
* comment row warp hack for button input
* Add some of Copilot's suggestions
* rename balatro_version into gbalatro_version for rebranding reasons + version display erase screen fix
* remove unnecessary NULL check on `on_selection_changed` method
* implement small game speed arrow buttons animation
* factorize some code
* remove unnecessary data validation in load_game(), since we already checked the header
* Implement @MeirGavish 's suggestion regarding splitting the huge `on_update` function
* clang format
* implement @ricfehr3 's suggestion about keeping last selected button instead of using an obscure `on_boot` boolean
* Apply @ricfehr3's suggestions
* fix clang-format flags
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Add optional exit indexes to selection grid rows & fix shop reroll button movement (#316)
- Added has_exit_idx and exit_idx to SelGridRowAttributes to simulate subgrid-like behavior that was desired in shop reroll button
- Add logic to use exit index if given inside selection_grid_move_selection_horz()
- Add joker focus logic to shop_reroll_row_on_selection_changed()
* clang-format fix
* clang format fix#2
errors due to version mismatch in local fixed (i hope)
* important fix: check x instead of y for next_roudn_btn_sel_x
was checking y against an X value
* changed commenting
* selection_grid.h clang-format fix
* changed commenting again
trying to make docs understandable
* set shop selection rows explicit
Co-authored-by: Rickey <ric@rf3.xyz>
* syntax fix
* clang format fix onceagain
* guard clause when moving down from jokers
---------
Co-authored-by: Rickey <ric@rf3.xyz>
* Change selection grid to maintain relative horizontal position when switching rows
* clang-format
* Fixed joker selling index error
* Protect against division by 0 and removed redundant fixed point conversions.
* swap Jokers
* Hide score properly
* add key_released to inputs triggering selection_grid process input
* format code
* Add suggestions and bug fixes from @MeirGavish
* Add comment
* format selection_grid
* toto
* format
* format
* Turned clang-format off for selection grid rows
* revert reroll bug fix, already adressed
* format selection_grid.c
* Move conditions around in game.c
* typo
* Attempt at fixing braced initializer indent format
---------
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: MeirGavish <meir.gavish@gmail.com>